예제 #1
0
        public static SceneMenuSettingsWindow Open()
        {
            if (!s_intance)
            {
                s_intance = CreateInstance <SceneMenuSettingsWindow>();
                s_intance.ShowUtility();
            }

            return(s_intance);
        }
예제 #2
0
        //------------------------------------------------------
        // unity system function
        //------------------------------------------------------

        void OnEnable()
        {
            s_intance = this;             // 表示状態で生成モード切替挟んだ時の対応

            titleContent = new GUIContent("SceneMenu設定");

            m_labelStyle = EditorGUIUtility.GetBuiltinSkin(EditorSkin.Scene).FindStyle("Hi Label");

            m_origin = SceneMenuSettings.Load();
            Revert();
        }