public void UpdateState(GlobeGameState another) { base.UpdateState(another); }
public void UpdateState(GlobeGameState another) { base.UpdateState(another); rotation.eulerAngles = new Vector3(0, rotation.eulerAngles.y, 0); }
public void UpdateState(GlobeGameState another) { base.UpdateState(another); }
public void UpdateState(GlobeGameState another) { base.UpdateState(another); rotation.eulerAngles = new Vector3(0, rotation.eulerAngles.y, 0); }