public LineSeg3D Subtract(LineSeg3D line, Point3D point) { LineSeg3D l = new LineSeg3D(); l.Equals(line); l -= point; return(l); }
public LineSeg3D Add(LineSeg3D line, Point3D point) { LineSeg3D l = new LineSeg3D(); l.Equals(line); l += point; return(l); }
public LineSeg3D Subtract (LineSeg3D line, Point3D point) { LineSeg3D l = new LineSeg3D(); l.Equals(line); l -= point; return l; }
public LineSeg3D Add (LineSeg3D line, Point3D point) { LineSeg3D l = new LineSeg3D(); l.Equals(line); l += point; return l; }