public JsonTexture(Texture tex, ResourceMapper resMap) { name = tex.name; id = resMap.findTextureId(tex); //exp.textures.findId(tex); var assetPath = AssetDatabase.GetAssetPath(tex); resMap.registerAssetPath(assetPath); path = assetPath; filterMode = tex.filterMode.ToString(); width = tex.width; height = tex.height; wrapMode = tex.wrapMode.ToString(); var tex2D = tex as Texture2D; var rendTarget = tex as RenderTexture; isTex2D = tex2D != null; isRenderTarget = rendTarget != null; var importer = AssetImporter.GetAtPath(assetPath); var texImporter = importer as TextureImporter; //(TextureImporter)importer; if (isTex2D) { alphaTransparency = tex2D.alphaIsTransparency; format = tex2D.format.ToString(); } if (isRenderTarget) { anisoLevel = rendTarget.anisoLevel; } if (texImporter) { importDataFound = true; sRGB = texImporter.sRGBTexture; textureType = texImporter.textureType.ToString(); normalMapFlag = (texImporter.textureType == TextureImporterType.NormalMap); } texParams = new JsonTextureParameters(tex); texImportParams = new JsonTextureImportParameters(texImporter); textureRef = tex; }
public JsonCubemap(Cubemap cubemap_, ResourceMapper resMap) { cubemap = cubemap_; if (!cubemap) { return; } id = resMap.findCubemapId(cubemap); assetPath = AssetDatabase.GetAssetPath(cubemap); name = cubemap.name; var importer = AssetImporter.GetAtPath(assetPath); var texImporter = importer as TextureImporter; texParams = new JsonTextureParameters(cubemap); texImportParams = new JsonTextureImportParameters(texImporter); needConversion = true; /* * if (TextureUtility.isSupportedTexExtension(assetPath)) * needConversion = true; * if (texImportParams.initialized && texImportParams.importer){ * if (texImportParams.importer.generateCubemap != TextureImporterGenerateCubemap.FullCubemap){ * needConversion = true; * } * //huh.... I don't really have a way to get original texture dimensiosn, it looks like it. Oh well? * } */ format = cubemap.format.ToString(); isHdr = TextureUtility.isHdrFormat(cubemap.format); exportPath = assetPath; rawPath = ""; if (needConversion) { exportPath = System.IO.Path.ChangeExtension(assetPath, ".png"); rawPath = System.IO.Path.ChangeExtension(assetPath, ".raw"); } }