public int GetUniformSize(int index) { int result; int uniformSize = PsmShaderProgram.GetUniformSize(this.handle, index, out result); if (uniformSize != 0) { Error.ThrowNativeException(uniformSize); } return(result); }
public int GetUniformSize(int index) { int result; int uniformSize = PsmShaderProgram.GetUniformSize(this.handle, index, out result); if (uniformSize != 0) { Error.ThrowNativeException(uniformSize); } return(result); }