static UserInputManager() { //Setup basic WASD controls var initialAxes = new Dictionary <string, float> { { "X", 0 }, { "Z", 0 } }; var weights = new Dictionary <Keys, Dictionary <string, float> >() { { Keys.KEY_D, new Dictionary <string, float> { { "X", -1f } } }, { Keys.KEY_A, new Dictionary <string, float> { { "X", 1f } } }, { Keys.KEY_W, new Dictionary <string, float> { { "Z", -1f } } }, { Keys.KEY_S, new Dictionary <string, float> { { "Z", 1f } } }, }; mapping = new UserInputMapping(initialAxes, weights); }
public static void SetMapping(UserInputMapping mp) { mapping = mp; }