private async Task GetMySaves() { listMyGameSaves = await DynamicControls.GetAllSavesForCurrentUser(Constants.User); lbMyGameSaves.ItemsSource = listMyGameSaves; lbMyGameSaves.Items.Refresh(); }
private async Task RefreshLB() { DynamicControls.ResetUpdateAndDLUI(txtDLSaveTitle, txtDLSaveDescription, cmbDLSaveRegion, txtDLSaveType, txtDLHasExtData, txtDLCount, txtDLUploader, lbFilesIncludedInDownload); DynamicControls.ResetUpdateAndDLUI(txtMUSaveTitle, txtMUSaveDescription, cmbMUSaveRegion, txtMUSaveType, txtMUHasExtData, null, null, lbMySaveSlotsInGameFolder); DynamicControls.ResetUploadUI(txtSaveTitle, txtSaveDescription, cmbSaveRegion, txtHasExtData, lbSaveSlotsInGameFolder, lbGameSavesInDevice); await LoadSaves(); }
private async void MenuItemUpdate_Click(object sender, RoutedEventArgs e) { if (lbMyGameSaves.SelectedIndex == -1) { return; } else { if (lbMyGameSaves.HasItems && lbMyGameSaves.SelectedIndex >= 0) { if (!txtMUSaveTitle.Text.Equals("")) { if (!txtMUSaveDescription.Equals("")) { if (cmbMUSaveRegion.SelectedIndex >= 0) { isOtherProcRunning = true; gridMyUploads.IsEnabled = false; TabSaves.IsEnabled = false; //AGREGAR FilePath = FTPitem.FullName, al listMyGameSaves (desde el ftp) para poder saber desde donde debo recobrar los archivos para hacer upload y luego update. listMyGameSaves[lbMyGameSaves.SelectedIndex].FilePath = await Mega.DownloadFilesAsyncForUpdate(listMyGameSaves[lbMyGameSaves.SelectedIndex].FileName, Constants.TempFolder, PBNotifyProgress, lblNotifyProgress); if (listMyGameSaves[lbMyGameSaves.SelectedIndex].FilePath != null && await FTP.DownloadFilesToLocal(txtDeviceIPAddress.Text, listMyGameSaves[lbMyGameSaves.SelectedIndex].FilePath, txtMUSaveTitle.Text, txtMUSaveDescription.Text, SaveRegionMySaves, null, txtMUHasExtData, PBNotifyProgress, lblNotifyProgress)) { DynamicControls.ResetUploadUI(txtMUSaveTitle, txtMUSaveDescription, cmbMUSaveRegion, txtMUHasExtData, lbMySaveSlotsInGameFolder, lbMyGameSaves); await LoadSaves(); } //Deleting TempFolder once the upload is done. Misc.Dir.DeleteDir(Constants.TempFolder + System.IO.Path.DirectorySeparatorChar + "TempSaves"); gridMyUploads.IsEnabled = true; TabSaves.IsEnabled = true; } else { MessageBox.Show("Select the region for the save you are updating."); } } else { MessageBox.Show("You must write a description for the save you want to update. Say % of completion, achievements unlocket, etc..."); } } else { MessageBox.Show("You must write a title for the save you want to update. Choose something brief and descriptive."); } } else { MessageBox.Show("You must select one save to update."); } isOtherProcRunning = false; gridMyUploads.IsEnabled = true; TabSaves.IsEnabled = true; } }
private async Task GetAllSaves() { listGameSavesToDownload = await DynamicControls.GetAllSaves(); lbGameSavesToDownload.ItemsSource = listGameSavesToDownload; lbGameSavesToDownload.Items.Refresh(); cmbFilterJumpToLetter.ItemsSource = (await DynamicControls.GetAllSavesFirstLetter()).DefaultView; cmbFilterJumpToLetter.DisplayMemberPath = "GameName"; cmbFilterJumpToLetter.SelectedValuePath = "GameName"; }
private void cmbMUSaveRegion_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (cmbMUSaveRegion.HasItems && cmbMUSaveRegion.SelectedIndex >= 0) { SaveRegionMySaves = DynamicControls.GetDeviceRegion(cmbMUSaveRegion.SelectedValue.ToString()); } else { SaveRegionMySaves = ""; } }
private async void txtFilterSearch_TextChanged(object sender, TextChangedEventArgs e) { string SelValue = ""; if (cmbFilterSaveByRegion.SelectedIndex >= 0) { SelValue = cmbFilterSaveByRegion.SelectedValue.ToString(); } listGameSavesToDownload = await DynamicControls.LoadWithFilter(SelValue, txtFilterSearch.Text); lbGameSavesToDownload.ItemsSource = listGameSavesToDownload; lbGameSavesToDownload.Items.Refresh(); DynamicControls.ResetUpdateAndDLUI(txtDLSaveTitle, txtDLSaveDescription, cmbDLSaveRegion, txtDLSaveType, txtDLHasExtData, txtDLCount, txtDLUploader, lbFilesIncludedInDownload); }
private async void btnUpdateMySaves_Click(object sender, RoutedEventArgs e) { if (lbMyGameSaves.HasItems && lbMyGameSaves.SelectedIndex >= 0) { if (!txtMUSaveTitle.Text.Equals("")) { if (!txtMUSaveDescription.Equals("")) { if (cmbMUSaveRegion.SelectedIndex >= 0) { isOtherProcRunning = true; gridMyUploads.IsEnabled = false; TabSaves.IsEnabled = false; SavesClass SV = new SavesClass(); SV.FileName = listMyGameSaves[lbMyGameSaves.SelectedIndex].FileName; SV.Title = txtMUSaveTitle.Text; SV.Description = txtMUSaveDescription.Text; SV.Region = SaveRegionMySaves; if (await Update.UpdateSaveInfo(SV, PBNotifyProgress, lblNotifyProgress)) { DynamicControls.ResetUploadUI(txtMUSaveTitle, txtMUSaveDescription, cmbMUSaveRegion, txtMUHasExtData, lbMySaveSlotsInGameFolder, lbMyGameSaves); await LoadSaves(); } gridMyUploads.IsEnabled = true; TabSaves.IsEnabled = true; } else { MessageBox.Show("Select the region for the save you are updating."); } } else { MessageBox.Show("You must write a description for the save you want to update. Say % of completion, achievements unlocket, etc..."); } } else { MessageBox.Show("You must write a title for the save you want to update. Choose something brief and descriptive."); } } else { MessageBox.Show("You must select one save to update."); } isOtherProcRunning = false; gridMyUploads.IsEnabled = true; TabSaves.IsEnabled = true; }
private async void btnUploadSave_Click(object sender, RoutedEventArgs e) { if (lbSaveSlotsInGameFolder.HasItems && lbSaveSlotsInGameFolder.SelectedIndex >= 0) { if (!txtSaveTitle.Text.Equals("")) { if (!txtSaveDescription.Equals("")) { if (cmbSaveRegion.SelectedIndex >= 0) { isOtherProcRunning = true; gridUpload.IsEnabled = false; TabSaves.IsEnabled = false; if (await FTP.DownloadFilesToLocal(txtDeviceIPAddress.Text, listSaveSlots[lbSaveSlotsInGameFolder.SelectedIndex].FilePath, txtSaveTitle.Text, txtSaveDescription.Text, SaveRegionUpload, SaveTypeUpload, txtHasExtData, PBNotifyProgress, lblNotifyProgress)) { DynamicControls.ResetUploadUI(txtSaveTitle, txtSaveDescription, cmbSaveRegion, txtHasExtData, lbSaveSlotsInGameFolder, lbGameSavesInDevice); await LoadSaves(); } //Deleting TempFolder once the upload is done. Misc.Dir.DeleteDir(Constants.TempFolder + System.IO.Path.DirectorySeparatorChar + "TempSaves"); gridUpload.IsEnabled = true; TabSaves.IsEnabled = true; } else { MessageBox.Show("Select the region for the save you are uploading."); } } else { MessageBox.Show("You must write a description for the save to upload. Say % of completion, achievements unlocket, etc..."); } } else { MessageBox.Show("You must write a title for the save to upload. Choose something brief and descriptive."); } } else { MessageBox.Show("You must select one save slot to upload."); } isOtherProcRunning = false; gridUpload.IsEnabled = true; TabSaves.IsEnabled = true; }
private async void lbMyGameSaves_SelChanged(object sender, SelectionChangedEventArgs e) { int index = lbMyGameSaves.SelectedIndex; if (lbMyGameSaves.HasItems && index >= 0) { listMySaveSlots = await DynamicControls.GetFilesIncludedFromLocalDB(listMyGameSaves[index].Username, listMyGameSaves[index].FileName, txtMUSaveTitle, txtMUSaveDescription, cmbMUSaveRegion, txtMUSaveType, txtMUHasExtData, null, null); if (listMySaveSlots == null) { lbMySaveSlotsInGameFolder.ItemsSource = null; } else { lbMySaveSlotsInGameFolder.ItemsSource = listMySaveSlots; } lbMySaveSlotsInGameFolder.Items.Refresh(); } }
private async void btnFTPConnect_Click(object sender, RoutedEventArgs e) { listGameSaves = await DynamicControls.GetGSavesFromDevice(txtDeviceIPAddress.Text, "/JKSV/Saves"); if (listGameSaves == null) { lbGameSavesInDevice.ItemsSource = null; SaveTypeUpload = ""; txtSaveType.Text = ""; } else { SaveTypeUpload = ((int)Constants.SaveType.N3DS).ToString(); txtSaveType.Text = "Nintendo 3DS"; lbGameSavesInDevice.ItemsSource = listGameSaves; } ShowHideMenu("sbHideRightMenu", btnRightMenuHide, btnRightMenuShow, pnlRightMenu); lbGameSavesInDevice.Items.Refresh(); }
private async void lbGameSavesInDevice_SelChanged(object sender, SelectionChangedEventArgs e) { int index = lbGameSavesInDevice.SelectedIndex; if (lbGameSavesInDevice.HasItems && index >= 0) { listSaveSlots = await DynamicControls.GetGSavesFromDevice(txtDeviceIPAddress.Text, listGameSaves[index].FilePath); if (listGameSaves == null) { lbSaveSlotsInGameFolder.ItemsSource = null; } else { lbSaveSlotsInGameFolder.ItemsSource = listSaveSlots; } lbSaveSlotsInGameFolder.Items.Refresh(); } }
private async void lbGameSavesToDownload_SelChanged(object sender, SelectionChangedEventArgs e) { int index = lbGameSavesToDownload.SelectedIndex; if (lbGameSavesToDownload.HasItems && index >= 0) { listGSToDownloadFilesIncluded = await DynamicControls.GetFilesIncludedFromLocalDB(listGameSavesToDownload[index].Username, listGameSavesToDownload[index].FileName, txtDLSaveTitle, txtDLSaveDescription, cmbDLSaveRegion, txtDLSaveType, txtDLHasExtData, txtDLCount, txtDLUploader); if (listGSToDownloadFilesIncluded == null) { lbFilesIncludedInDownload.ItemsSource = null; } else { lbFilesIncludedInDownload.ItemsSource = listGSToDownloadFilesIncluded; } lbFilesIncludedInDownload.Items.Refresh(); } }