public void FemaleLionsDoStuff(Lion lion) { int x = 0; int z = lion.location; while (Initialize.SavannaGrid[exec.MoveLion(rnd.Next(1, 9), lion.location)].lionCheck() == true && x != z) { x = exec.MoveLion(rnd.Next(1, 9), lion.location); } lion.location = x; Initialize.SavannaGrid[x].addLionToField(); lion.weight = lion.weight - 10; if (chk.CheckForLionMateForFemale(x) == true) { //inst.AddLion(); inst.AddLion(); } if (food.checkForLionFood(x) == true) { lion.weight = lion.weight + 20; foreach (var rabbit in Initialize.RabbitList.ToList()) { if (rabbit.location == lion.location) { Initialize.RabbitList.Remove(rabbit); } } } Console.WriteLine(lion.weight); Console.WriteLine(lion.genderMaleIfTrue); Console.WriteLine(lion.location); Console.WriteLine(" "); }
public void Setup() { lion = new Lion(); lionActions = new LionActions(); gameplay = new Gameplay { Animals = new List<IAnimal>() }; }
public bool TryToEat(List<IAnimal> animals, Lion lion) { IAnimal antilopeToEat = SearchForAntilope(animals, lion); if (antilopeToEat == null) { return false; } Eat(antilopeToEat, lion); return true; }
private void AddLionsOnDifferentLocations(List<IAnimal> animals) { var lion = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 2, PositionOnYAxis = 2 }; var lion2 = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 3, PositionOnYAxis = 3 }; animals.Add(lion); animals.Add(lion2); }
public void TryToRunAway_RunsAwayFromLion_ReturnsTrue() { var newAntilope = new Antilope { HitPoints = 150, Name = "Antilope", PositionOnXAxis = 3, PositionOnYAxis = 3 }; var newLion = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 4, PositionOnYAxis = 4 }; gameplay.Animals.Add(newAntilope); gameplay.Animals.Add(newLion); Assert.IsTrue(antilopeActions.TryToRunAway(gameplay.Animals, board, newAntilope)); }
public void TryToEat_NotFullHealthLionEatsOneAntilope_ReturnsTrue() { var newLion = new Lion { HitPoints = 10, Name = "Lion", PositionOnXAxis = 2, PositionOnYAxis = 2 }; var antilopeToEat = new Antilope { HitPoints = 150, Name = "Antilope", PositionOnXAxis = 1, PositionOnYAxis = 2 }; gameplay.Animals.Add(newLion); gameplay.Animals.Add(antilopeToEat); Assert.IsTrue(lionActions.TryToEat(gameplay.Animals, newLion)); Assert.AreEqual(100, newLion.HitPoints); Assert.AreEqual(0, antilopeToEat.HitPoints); }
public void AddLion() { int x = rnd.Next(1, 3); bool z = false; int weight = 300; if (x == 1) { z = true; } int tryLocation = rnd.Next(0, 400); while (SavannaGrid[tryLocation].lionCheck() == true || SavannaGrid[tryLocation].rabbitCheck() == true) { tryLocation = rnd.Next(0, 400); } Lion L = new Lion(z, weight, tryLocation); SavannaGrid[tryLocation].maleIfTrue = z; LionList.Add(L); }
private IAnimal SearchForAntilope(List<IAnimal> animals, Lion lion) { IEnumerable<IAnimal> animalsAround = animalActions.LookAround(animals, lion); return animalsAround.Where(a => a.HitPoints > 0).FirstOrDefault(a => a.Name == "Antilope"); }
private void MoveToAntilopesPosition(IAnimal antilopeInRange, Lion lion) { lion.PositionOnXAxis = antilopeInRange.PositionOnXAxis; lion.PositionOnYAxis = antilopeInRange.PositionOnYAxis; }
private void Eat(IAnimal antilope, Lion lion) { MoveToAntilopesPosition(antilope, lion); lion.HitPoints = 100; antilope.HitPoints = 0; }
/// <summary> /// Adds a new animal to list based on user input. /// Prints it on a random position on gameboard. /// </summary> /// <param name="input"> user inputs L or A </param> private Animal CreateAnimal(string input) { //Lion lion = new Lion(); //Antelope antelope = new Antelope(); Animal animal = null; ////Animal animal = new Animal(); while (animalList.Animals.Count < 120) { int xPosition = random.Next(0, 98); int yPosition = random.Next(4, 28); int[] randomPosition = new int[] { xPosition, yPosition }; bool spotIsTaken = false; for (int sizeY = -2; sizeY < 3; sizeY++) { for (int sizeX = -2; sizeX < 3; sizeX++) { if (animalList.Animals.Where(a => a.Position[0] + sizeX == xPosition && a.Position[1] + sizeY == yPosition).Any()) { spotIsTaken = true; } } } if (!spotIsTaken) { count++; // Adds a Lion to AnimalList and prints it too if (input == "l") { Lion lion = new Lion(); lion.Position = new int[2] { xPosition, yPosition }; if (animalList.Animals != null) { lion.ID = animalList.Animals.Count + 1; } else { lion.ID = 1; } animalList.Animals.Add(new Lion() { ID = lion.ID, Trigger = lion.Trigger, LionRange = lion.Range, Health = lion.Health, Position = lion.Position, IsPredator = lion.IsPredator, IsMateAvailable = lion.IsMateAvailable, }); //uI.PrintAnimal(lion.Position[0], lion.Position[1], lion.Trigger, count); //uI.PrintArray(animalList); } // Adds an Antelope to AnimalList and prints it too else { Antelope antelope = new Antelope(); antelope.Position = new int[2] { xPosition, yPosition }; if (animalList.Animals != null) { antelope.ID = animalList.Animals.Count + 1; } else { antelope.ID = 1; } animalList.Animals.Add(new Antelope() { ID = antelope.ID, Trigger = antelope.Trigger, Range = antelope.Range, Health = antelope.Health, Position = antelope.Position, IsPredator = antelope.IsPredator, IsMateAvailable = antelope.IsMateAvailable, }); //uI.PrintAnimal(antelope.Position[0], antelope.Position[1], antelope.Trigger, count); } break; } } return(animal); }
private void CreateLionsAroundAntilope() { var mainAntilope = new Antilope { HitPoints = 150, Name = "Antilope", PositionOnXAxis = 5, PositionOnYAxis = 5 }; var newLion = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 4, PositionOnYAxis = 4 }; var newLion2 = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 6, PositionOnYAxis = 4 }; var newLion3 = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 6, PositionOnYAxis = 5 }; gameplay.Animals.Add(mainAntilope); gameplay.Animals.Add(newLion); gameplay.Animals.Add(newLion2); gameplay.Animals.Add(newLion3); }
private void CreateAntilopeAndLionToEat() { var newLion = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 4, PositionOnYAxis = 4 }; var newAntilope = new Antilope { HitPoints = 150, Name = "Antilope", PositionOnXAxis = 5, PositionOnYAxis = 5 }; gameplay.Animals.Add(newLion); gameplay.Animals.Add(newAntilope); }
private void CreateTwoLions() { var newLion = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 4, PositionOnYAxis = 4 }; var newLion2 = new Lion { HitPoints = 100, Name = "Lion", PositionOnXAxis = 5, PositionOnYAxis = 5 }; gameplay.Animals.Add(newLion); gameplay.Animals.Add(newLion2); }