/// <summary> /// Immediately process tile-to-mesh data and upload it to the mesh. /// /// Does nothing if the terminal state hasn't changed. /// </summary> public void ImmediateUpdate() { _backend.UpdateDataAndUploadToMesh(_tiles, Mesh); }
void Update() { Profiler.BeginSample("Backend update"); _backend.UpdateDataAndUploadToMesh(_tiles, _mesh); Profiler.EndSample(); }