public void PlayHandWhenInFinalStateShouldNotChangeGameState()
 {
     var haveStateMock = new Mock<IStateManager>();
     var roundState = new FinalRoundState(haveStateMock.Object);
     roundState.PlayHand(0);
     haveStateMock.Verify(x => x.SetState(It.IsAny<BaseRoundState>()), Times.Never);
 }