예제 #1
0
        internal void OnDisconnected(MsgPackSession session, CloseReason value)
        {
            lock (this)
            {
                OutPut(session.SessionID + " disconnected:" + value);

                Client client = Session2ClientTable[session];
                client.Connected -= OnConnected;
                //删除session对应
                Session2ClientTable.Remove(session);
                session = null;
                //删除uid对应
                if (client != null)
                {
                    client.OnDisconnected();

                    if (UId2ClientTable.ContainsValue(client))
                    {
                        UId2ClientTable.Remove(client.UserID);
                    }
                    //广播离线信息
                    ClientList.Instance().RemoveClient(client.UserID);
                    //更新到form1
                    UpdateUsers(ClientList.Instance().GetUserList(0));

                    MyData data = new MyData()
                    {
                        Description = PacketDescription.Hall2Cient,
                        Protocol    = protocol.UpdateHallLeave,
                        Body        = new List <string> {
                            client.UserID.ToString()
                        }
                    };
                    foreach (Client other in UId2ClientTable.Values)
                    {
                        other.SendProfileReply(data);
                    }
                }
            }
        }
예제 #2
0
        private void RoomSwitch(Client client, MyData data)
        {
            switch (data.Protocol)
            {
            case protocol.CreateRoom:
                CreateRoom(client, JsonUntity.Json2Object <GameSetting>(data.Body[0]));
                break;

            case protocol.JoinRoom:
                int    room_id = -1;
                string pass    = string.Empty;
                if (data.Body.Count > 0)
                {
                    room_id = int.Parse(data.Body[0]);
                    pass    = data.Body[1].ToString();
                }
                else
                {
                    room_id = client.GameRoom;
                }

                Room room   = RId2Room.ContainsKey(room_id) ? RId2Room[room_id] : null;
                bool result = false;
                if (room != null)
                {
                    //if (JoinRoom != null)
                    //{
                    //    Delegate[] delArray = JoinRoom.GetInvocationList();
                    //    foreach (Delegate del in delArray)
                    //    {
                    //        Room target = (Room)del.Target;
                    //        if (target != null && target.RoomId == room_id)
                    //        {
                    //            JoinRoomDelegate method = (JoinRoomDelegate)del;
                    //            result = method(client, room_id, pass);
                    //        }
                    //    }
                    //}
                    //JoinRoom?.Invoke(client, room_id, pass);
                    result = room.OnClientRequestInter(client, room_id, pass);
                }
                if (!result)
                {
                    Debug(string.Format("{0} join request fail at hall", client.UserName));
                    data = new MyData
                    {
                        Description = PacketDescription.Hall2Cient,
                        Protocol    = protocol.JoinRoom,
                    };
                    client.SendSwitchReply(data);
                }
                else
                {
                    ClientList.Instance().AddClient(client.UserID, client.Profile.NickName, room_id);
                    UpdateUsers(ClientList.Instance().GetUserList(0));
                }
                break;

            case protocol.LeaveRoom:
                if (RId2Room.ContainsKey(client.GameRoom))
                {
                    client.RequestLeaveRoom();

                    //更新form
                    ClientList.Instance().AddClient(client.UserID, client.Profile.NickName);
                    UpdateUsers(ClientList.Instance().GetUserList(0));
                }
                break;

            case protocol.UpdateRoom:
                client.RequstReady(bool.Parse(data.Body[0]));
                break;

            case protocol.RoleReserved:
                if (client.UserRight >= 2 && RId2Room.ContainsKey(client.GameRoom))
                {
                    room = RId2Room[client.GameRoom];
                    if (!room.GameStarted && room.Setting.GameMode == "Classic")
                    {
                        client.RoleReserved = data.Body[0];
                    }
                }
                break;

            case protocol.KickOff:
                room = RId2Room.ContainsKey(client.GameRoom) ? RId2Room[client.GameRoom] : null;
                if (room != null && room.Host == client && !room.GameStarted)
                {
                    int    victim_id = int.Parse(data.Body[0]);
                    Client victim    = GetClient(victim_id);
                    if (victim != null || victim_id < 0)
                    {
                        victim.RequestLeaveRoom(true);

                        //更新form
                        ClientList.Instance().AddClient(client.UserID, client.Profile.NickName);
                        UpdateUsers(ClientList.Instance().GetUserList(0));
                    }
                }
                break;

            case protocol.ConfigChange:
                room = RId2Room.ContainsKey(client.GameRoom) ? RId2Room[client.GameRoom] : null;
                if (room != null && room.Host == client && !room.GameStarted)
                {
                    room.ChangeSetting(JsonUntity.Json2Object <GameSetting>(data.Body[0]));
                }
                break;

            default:
                break;
            }
        }