private void AlignLoseHealthAnimation(LoseHealthAnimation animation, Image bloodDrop) { UpdateLayout(); Point leftTop = bloodDrop.TranslatePoint(new Point(0, 0), canvasRoot); animation.Width = 50; animation.Height = 120; animation.SetValue(Canvas.LeftProperty, leftTop.X - 10); animation.SetValue(Canvas.TopProperty, leftTop.Y -100); }
private void AlignLoseHealthAnimation(LoseHealthAnimation animation,Image bloodDrop) { UpdateLayout(); Point leftBottom = bloodDrop.TranslatePoint(new Point(0, bloodDrop.ActualHeight), canvasRoot); animation.Width = 50; animation.Height = 120; animation.SetValue(Canvas.LeftProperty, leftBottom.X - 8); animation.SetValue(Canvas.BottomProperty, leftBottom.Y - 18); }
private void PlayLoseHealthAnimation(int oldHealth, int newHealth) { List<LoseHealthAnimation> animations = new List<LoseHealthAnimation>(); if (MaxHealth > 5) { LoseHealthAnimation animation = new LoseHealthAnimation(); animation.HorizontalAlignment = HorizontalAlignment.Left; animation.VerticalAlignment = VerticalAlignment.Bottom; AlignLoseHealthAnimation(animation, imgBloodDrop); animations.Add(animation); } else if (oldHealth <= MaxHealth && newHealth <= MaxHealth) { oldHealth = Math.Min(oldHealth, 5); newHealth = Math.Max(newHealth, 0); for (int i = newHealth; i < oldHealth; i++) { Trace.Assert(i < 5); LoseHealthAnimation animation = new LoseHealthAnimation(); AlignLoseHealthAnimation(animation, spSmallHealth.Children[i] as Image); animations.Add(animation); } } foreach (var animation in animations) { animation.Completed += animation_Completed; canvasRoot.Children.Add(animation); animation.Start(); } }