private void InitGame() { #if CLIENTLOG TextWriterTraceListener twtl = new TextWriterTraceListener(System.IO.Path.Combine(Directory.GetCurrentDirectory(), AppDomain.CurrentDomain.FriendlyName + DateTime.Now.Hour.ToString() + DateTime.Now.Minute.ToString() + DateTime.Now.Second.ToString() + ".txt")); twtl.Name = "TextLogger"; twtl.TraceOutputOptions = TraceOptions.ThreadId | TraceOptions.DateTime; ConsoleTraceListener ctl = new ConsoleTraceListener(false); ctl.TraceOutputOptions = TraceOptions.DateTime; Trace.Listeners.Add(twtl); Trace.Listeners.Add(ctl); Trace.AutoFlush = true; Trace.WriteLine("Log starting"); #endif _game = new RoleGame(1); foreach (var g in GameEngine.Expansions.Values) { _game.LoadExpansion(g); } #if NETWORKING ClientNetworkUiProxy activeClientProxy = null; for (int i = 0; i < numberOfHeros; i++) #else for (int i = 0; i < 8; i++) #endif { Player player = new Player(); player.Id = i; _game.Players.Add(player); if (i == 1) { player.IsFemale = true; } else { player.IsMale = true; } } #if NETWORKING _game.GameClient = NetworkClient; #else _game.GlobalProxy = new GlobalDummyProxy(); #endif GameViewModel gameModel = new GameViewModel(); gameModel.Game = _game; gameModel.MainPlayerSeatNumber = MainSeat; gameView.DataContext = gameModel; _game.NotificationProxy = gameView; List<ClientNetworkUiProxy> inactive = new List<ClientNetworkUiProxy>(); for (int i = 0; i < _game.Players.Count; i++) { var player = gameModel.PlayerModels[i].Player; #if NETWORKING var proxy = new ClientNetworkUiProxy( new AsyncUiAdapter(gameModel.PlayerModels[i]), NetworkClient, i == 0); proxy.HostPlayer = player; proxy.TimeOutSeconds = 15; if (i == 0) { activeClientProxy = proxy; } else { inactive.Add(proxy); } #else var proxy = new AsyncUiAdapter(gameModel.PlayerModels[i]); #endif _game.UiProxies.Add(player, proxy); } #if NETWORKING _game.GlobalProxy = new GlobalClientUiProxy(_game, activeClientProxy, inactive); #endif }
private void InitGame() { #if DEBUG TextWriterTraceListener twtl = new TextWriterTraceListener(System.IO.Path.Combine(Directory.GetCurrentDirectory(), AppDomain.CurrentDomain.FriendlyName + DateTime.Now.Hour.ToString() + DateTime.Now.Minute.ToString() + DateTime.Now.Second.ToString() + ".txt")); twtl.Name = "TextLogger"; twtl.TraceOutputOptions = TraceOptions.ThreadId | TraceOptions.DateTime; ConsoleTraceListener ctl = new ConsoleTraceListener(false); ctl.TraceOutputOptions = TraceOptions.DateTime; Trace.Listeners.Add(twtl); Trace.Listeners.Add(ctl); Trace.AutoFlush = true; Trace.WriteLine("Log starting"); #endif _game = new RoleGame(); Game.CurrentGameOverride = _game; _game.Settings = NetworkClient.Receive() as GameSettings; Trace.Assert(_game.Settings != null); NetworkClient.SelfId = (int)NetworkClient.Receive(); foreach (var g in GameEngine.Expansions.Values) { _game.LoadExpansion(g); } #if NETWORKING ClientNetworkUiProxy activeClientProxy = null; for (int i = 0; i < _game.Settings.TotalPlayers; i++) #else for (int i = 0; i < 8; i++) #endif { Player player = new Player(); player.Id = i; _game.Players.Add(player); } #if NETWORKING _game.GameClient = NetworkClient; #else _game.GlobalProxy = new GlobalDummyProxy(); #endif GameViewModel gameModel = new GameViewModel(); gameModel.Game = _game; gameModel.MainPlayerSeatNumber = NetworkClient.SelfId >= _game.Players.Count ? 0 : NetworkClient.SelfId; _game.NotificationProxy = gameView; List<ClientNetworkUiProxy> inactive = new List<ClientNetworkUiProxy>(); for (int i = 0; i < _game.Players.Count; i++) { var player = gameModel.PlayerModels[i].Player; #if NETWORKING var proxy = new ClientNetworkUiProxy( new AsyncUiAdapter(gameModel.PlayerModels[i]), NetworkClient, i == 0); proxy.HostPlayer = player; proxy.TimeOutSeconds = _game.Settings.TimeOutSeconds; if (i == 0) { activeClientProxy = proxy; } else { inactive.Add(proxy); } #else var proxy = new AsyncUiAdapter(gameModel.PlayerModels[i]); #endif _game.UiProxies.Add(player, proxy); } #if NETWORKING _game.GlobalProxy = new GlobalClientUiProxy(_game, activeClientProxy, inactive); _game.IsUiDetached = _game.IsUiDetached; #endif Application.Current.Dispatcher.Invoke((ThreadStart)delegate() { gameView.DataContext = gameModel; if (BackwardNavigationService != null && !ViewModelBase.IsDetached) { BackwardNavigationService.Navigate(this); BackwardNavigationService = null; } }); _game.Run(); }