/// <summary> /// Initializes a new instance of the RalTopNode with the specified /// root of the tree this node represents and the next top node in the /// list. /// </summary> /// <param name="root"> /// The root node of the tree this top node represents. /// </param> /// <param name="nextNode"> /// The next top node in the list. /// </param> public RalTopNode(RalTreeNode root, RalTopNode nextNode) { Debug.Assert(root != null); this.root = root; this.nextNode = nextNode; }
/// <summary> /// Initializes a new instance of the Enumerator with the specified /// head of the list and the number of nodes in the list. /// </summary> /// <param name="head"> /// The head of the list. /// </param> /// <param name="count"> /// The number of nodes in the list. /// </param> public RalEnumerator(RalTopNode head, int count) { this.head = head; this.count = count; if (count > 0) { Debug.Assert(head != null); } Reset(); }
/// <summary> /// Initializes a new instance of the Enumerator with the specified /// head of the list and the number of nodes in the list. /// </summary> /// <param name="head"> /// The head of the list. /// </param> /// <param name="count"> /// The number of nodes in the list. /// </param> public RalEnumerator(RalTopNode head, int count) { this.head = head; this.count = count; if(count > 0) { Debug.Assert(head != null); } Reset(); }
/// <summary> /// Sets the enumerator to its initial position, which is before /// the first element in the random access list. /// </summary> public void Reset() { index = -1; currentTopNode = head; treeStack.Clear(); // If the list is not empty. if (count > 0) { // Push the first node in the list onto the stack. treeStack.Push(head.Root); } }
/// <summary> /// Sets the enumerator to its initial position, which is before /// the first element in the random access list. /// </summary> public void Reset() { index = -1; currentTopNode = head; treeStack.Clear(); // If the list is not empty. if(count > 0) { // Push the first node in the list onto the stack. treeStack.Push(head.Root); } }
/// <summary> /// Gets the value at the specified element in the random access list. /// </summary> /// <param name="index"> /// An integer that represents the position of the random access list /// element to get. /// </param> /// <returns> /// The value at the specified position in the random access list. /// </returns> public object GetValue(int index) { int i = index; RalTopNode currentNode = this; // Find the top node containing the specified element. while (i >= currentNode.Root.Count) { i -= currentNode.Root.Count; currentNode = currentNode.NextNode; Debug.Assert(currentNode != null); } return(currentNode.Root.GetValue(i)); }
/// <summary> /// Initialize an instance of the Array class with the specified array /// length. /// </summary> /// <param name="length"> /// The length of the array. /// </param> public Array(int length) { // Precondition. if(length < 0) { throw new ArgumentOutOfRangeException("length", length, "Array length out of range."); } this.length = length; int n = length; int exponent; int count; head = null; /* * The following algorithm creates the trees for the array. The * trees have the form of a random access list. */ // While there are still nodes to create. while(n > 0) { // Get the log based 2 of the number of nodes. exponent = (int)Math.Log(n, 2); // Get the number of nodes for each subtree. count = ((int)Math.Pow(2, exponent) - 1) / 2; // Create the top node representing the subtree. head = new RalTopNode( new RalTreeNode( null, CreateSubTree(count), CreateSubTree(count)), head); // Get the remaining number of nodes to create. n -= head.Root.Count; } }
/// <summary> /// Initialize an instance of the Array class with the specified array /// length. /// </summary> /// <param name="length"> /// The length of the array. /// </param> public Array(int length) { // Precondition. if (length < 0) { throw new ArgumentOutOfRangeException("length", length, "Array length out of range."); } this.length = length; int n = length; int exponent; int count; head = null; /* * The following algorithm creates the trees for the array. The * trees have the form of a random access list. */ // While there are still nodes to create. while (n > 0) { // Get the log based 2 of the number of nodes. exponent = (int)Math.Log(n, 2); // Get the number of nodes for each subtree. count = ((int)Math.Pow(2, exponent) - 1) / 2; // Create the top node representing the subtree. head = new RalTopNode( new RalTreeNode( null, CreateSubTree(count), CreateSubTree(count)), head); // Get the remaining number of nodes to create. n -= head.Root.Count; } }
/// <summary> /// Sets the specified element in the current random access list to the /// specified value. /// </summary> /// <param name="value"> /// The new value for the specified element. /// </param> /// <param name="index"> /// An integer that represents the position of the random access list /// element to set. /// </param> /// <returns> /// A new random access list top node with the element at the specified /// position set to the specified value. /// </returns> public RalTopNode SetValue(object value, int index) { RalTopNode result; // If the element is in the tree represented by the current top // node. if (index < Root.Count) { // Descend into the tree. result = new RalTopNode( root.SetValue(value, index), NextNode); } // Else the element is further along in the list. else { // Move to the next top node. result = new RalTopNode( root, NextNode.SetValue(value, index - Root.Count)); } return(result); }
/// <summary> /// Sets the specified element in the current random access list to the /// specified value. /// </summary> /// <param name="value"> /// The new value for the specified element. /// </param> /// <param name="index"> /// An integer that represents the position of the random access list /// element to set. /// </param> /// <returns> /// A new random access list top node with the element at the specified /// position set to the specified value. /// </returns> public RalTopNode SetValue(object value, int index) { RalTopNode result; // If the element is in the tree represented by the current top // node. if(index < Root.Count) { // Descend into the tree. result = new RalTopNode( root.SetValue(value, index), NextNode); } // Else the element is further along in the list. else { // Move to the next top node. result = new RalTopNode( root, NextNode.SetValue(value, index - Root.Count)); } return result; }
/// <summary> /// Initializes a new instance of the RandomAccessList class. /// </summary> public RandomAccessList() { count = 0; first = null; }
/// <summary> /// Advances the enumerator to the next element in the random access /// list. /// </summary> /// <returns> /// <b>true</b> if the enumerator was successfully advanced to the /// next element; <b>false</b> if the enumerator has passed the end /// of the collection. /// </returns> public bool MoveNext() { // Move index to the next position. index++; // If the index has moved beyond the end of the list, return false. if(index >= count) return false; RalTreeNode currentNode; // Get the node at the top of the stack. currentNode = (RalTreeNode)treeStack.Peek(); // Get the value at the top of the stack. current = currentNode.Value; // If there are still left children to traverse. if(currentNode.LeftChild != null) { // If the left child is not null, the right child should not be // null either. Debug.Assert(currentNode.RightChild != null); // Push left child onto stack. treeStack.Push(currentNode.LeftChild); } // Else the bottom of the tree has been reached. else { // If the left child is null, the right child should be null, // too. Debug.Assert(currentNode.RightChild == null); // Move back up in the tree to the parent node. treeStack.Pop(); RalTreeNode previousNode; // Whild the stack is not empty. while(treeStack.Count > 0) { // Get the previous node. previousNode = (RalTreeNode)treeStack.Peek(); // If the bottom of the left tree has been reached. if(currentNode == previousNode.LeftChild) { // Push the right child onto the stack so that the // right tree will now be traversed. treeStack.Push(previousNode.RightChild); // Finished. break; } // Else the bottom of the right tree has been reached. else { // Keep track of the current node. currentNode = previousNode; // Pop the stack to move back up the tree. treeStack.Pop(); } } // If the stack is empty. if(treeStack.Count == 0) { // Move to the next tree in the list. currentTopNode = currentTopNode.NextNode; // If the end of the list has not yet been reached. if(currentTopNode != null) { // Begin with the next tree. treeStack.Push(currentTopNode.Root); } } } return true; }
/// <summary> /// Initializes a new instance of the RandomAccessList class with the /// specified first top node and the number of elements in the list. /// </summary> /// <param name="first"> /// The first top node in the list. /// </param> /// <param name="count"> /// The number of nodes in the list. /// </param> private RandomAccessList(RalTopNode first, int count) { this.first = first; this.count = count; }
/// <summary> /// Advances the enumerator to the next element in the random access /// list. /// </summary> /// <returns> /// <b>true</b> if the enumerator was successfully advanced to the /// next element; <b>false</b> if the enumerator has passed the end /// of the collection. /// </returns> public bool MoveNext() { // Move index to the next position. index++; // If the index has moved beyond the end of the list, return false. if (index >= count) { return(false); } RalTreeNode currentNode; // Get the node at the top of the stack. currentNode = (RalTreeNode)treeStack.Peek(); // Get the value at the top of the stack. current = currentNode.Value; // If there are still left children to traverse. if (currentNode.LeftChild != null) { // If the left child is not null, the right child should not be // null either. Debug.Assert(currentNode.RightChild != null); // Push left child onto stack. treeStack.Push(currentNode.LeftChild); } // Else the bottom of the tree has been reached. else { // If the left child is null, the right child should be null, // too. Debug.Assert(currentNode.RightChild == null); // Move back up in the tree to the parent node. treeStack.Pop(); RalTreeNode previousNode; // Whild the stack is not empty. while (treeStack.Count > 0) { // Get the previous node. previousNode = (RalTreeNode)treeStack.Peek(); // If the bottom of the left tree has been reached. if (currentNode == previousNode.LeftChild) { // Push the right child onto the stack so that the // right tree will now be traversed. treeStack.Push(previousNode.RightChild); // Finished. break; } // Else the bottom of the right tree has been reached. else { // Keep track of the current node. currentNode = previousNode; // Pop the stack to move back up the tree. treeStack.Pop(); } } // If the stack is empty. if (treeStack.Count == 0) { // Move to the next tree in the list. currentTopNode = currentTopNode.NextNode; // If the end of the list has not yet been reached. if (currentTopNode != null) { // Begin with the next tree. treeStack.Push(currentTopNode.Root); } } } return(true); }
/// <summary> /// Initializes a new instance of the Array class with the specified /// head of the random access list and the length of the array. /// </summary> /// <param name="head"> /// The head of the random access list. /// </param> /// <param name="length"> /// The length of the array. /// </param> private Array(RalTopNode head, int length) { this.head = head; this.length = length; }