/// <summary> /// Get nearby players to [entity] within [range] metres /// </summary> /// <param name="entity"></param> /// <param name="range"></param> /// <returns></returns> private List <IMyPlayer> GetNearbyPlayersTo(IMyFunctionalBlock entity, int range) { List <MyEntity> NearbyEntities = new List <MyEntity>(); BoundingSphereD nearbySphere = new BoundingSphereD(entity.GetPosition(), range); MyGamePruningStructure.GetAllEntitiesInSphere(ref nearbySphere, NearbyEntities); return(GetPlayersFromEntities(NearbyEntities)); }
private static bool CheckRevealBlockRules(IMyCubeGrid grid, List <IMyPlayer> players, out string reason) { reason = ""; // This is actually faster, but doesn't include power checks // Live dangerously List <IMySlimBlock> blocks = new List <IMySlimBlock>(); grid.GetBlocks(blocks, x => x.FatBlock != null); //CubeGrids.GetAllConnectedBlocks(_processedGrids, grid, blocks, x => x.FatBlock != null); //bool found = false; //bool powered = false; foreach (IMySlimBlock block in blocks) { IMyCubeBlock cubeBlock = block.FatBlock; if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_Beacon)) { //MyObjectBuilder_Beacon beacon = (MyObjectBuilder_Beacon)cubeBlock.GetObjectBuilderCubeBlock(); IMyBeacon beacon = (IMyBeacon)cubeBlock; if (!beacon.Enabled) { continue; } //Sandbox.ModAPI.Ingame.IMyFunctionalBlock functionalBlock = (Sandbox.ModAPI.Ingame.IMyFunctionalBlock)cubeBlock; //if (!functionalBlock.Enabled) // continue; //Console.WriteLine("Beacon: {0} {1} {2}", beacon.BroadcastRadius, terminalBlock.IsWorking, terminalBlock.IsFunctional); //if (!terminalBlock.IsWorking) // continue; foreach (IMyPlayer player in players) { double distance = 0d; if (Entity.GetDistanceBetweenPointAndPlayer(grid.GetPosition(), player, out distance)) { if (distance < beacon.Radius) { //found = true; //break; reason = string.Format("{0} distance to beacon broadcast: {1}", player.DisplayName, distance); return(true); } } } } if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_RadioAntenna)) { //MyObjectBuilder_RadioAntenna antenna = (MyObjectBuilder_RadioAntenna)cubeBlock.GetObjectBuilderCubeBlock(); IMyRadioAntenna antenna = (IMyRadioAntenna)cubeBlock; if (!antenna.Enabled) { continue; } //Sandbox.ModAPI.Ingame.IMyFunctionalBlock functionalBlock = (Sandbox.ModAPI.Ingame.IMyFunctionalBlock)cubeBlock; //if (!functionalBlock.Enabled) // continue; foreach (IMyPlayer player in players) { double distance = 0d; if (Entity.GetDistanceBetweenPointAndPlayer(grid.GetPosition(), player, out distance)) { if (distance < antenna.Radius) { //found = true; //break; reason = string.Format("{0} distance to antenna broadcast: {1}", player.DisplayName, distance); return(true); } } } } if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_MedicalRoom)) { //MyObjectBuilder_MedicalRoom medical = (MyObjectBuilder_MedicalRoom)cubeBlock.GetObjectBuilderCubeBlock(); IMyMedicalRoom medical = (IMyMedicalRoom)cubeBlock; if (!medical.Enabled) { continue; } IMyFunctionalBlock functionalBlock = (IMyFunctionalBlock)cubeBlock; if (!functionalBlock.IsFunctional) { continue; } //if (!functionalBlock.Enabled) // continue; if (PluginSettings.Instance.DynamicConcealIncludeMedBays) { lock (Online) { foreach (ulong connectedPlayer in Online) { long playerId = PlayerMap.Instance.GetFastPlayerIdFromSteamId(connectedPlayer); //if (medical.Owner == playerId || (medical.ShareMode == MyOwnershipShareModeEnum.Faction && Player.CheckPlayerSameFaction(medical.Owner, playerId))) if (functionalBlock.OwnerId == playerId) { reason = string.Format("Grid has medbay and player is logged in - playerid: {0}", playerId); return(true); } if (functionalBlock.GetUserRelationToOwner(playerId) == MyRelationsBetweenPlayerAndBlock.FactionShare) { reason = string.Format("Grid has medbay and player is factionshare - playerid: {0}", playerId); return(true); } } } /* * foreach (ulong connectedPlayer in PlayerManager.Instance.ConnectedPlayers) * { * long playerId = PlayerMap.Instance.GetFastPlayerIdFromSteamId(connectedPlayer); * //if (medical.Owner == playerId || (medical.ShareMode == MyOwnershipShareModeEnum.Faction && Player.CheckPlayerSameFaction(medical.Owner, playerId))) * //if (functionalBlock.OwnerId == playerId || (functionalBlock.GetUserRelationToOwner(playerId) == Sandbox.Common.MyRelationsBetweenPlayerAndBlock.FactionShare)) * if(medical.HasPlayerAccess(playerId)) * { * reason = string.Format("Grid has medbay and player is logged in - playerid: {0}", playerId); * return true; * } * } */ } else { reason = string.Format("Grid has medbay and conceal can not include medbays"); return(true); } } if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_ProductionBlock)) { MyObjectBuilder_ProductionBlock production = (MyObjectBuilder_ProductionBlock)cubeBlock.GetObjectBuilderCubeBlock(); if (!production.Enabled) { continue; } IMyProductionBlock productionBlock = (IMyProductionBlock)cubeBlock; if (production.Queue.Length > 0) { reason = string.Format("Grid has production facility that has a queue"); return(true); } } } return(false); }
private static bool CheckConcealBlockRules(IMyCubeGrid grid, List <IMyPlayer> players) { List <IMySlimBlock> blocks = new List <IMySlimBlock>(); // Live dangerously grid.GetBlocks(blocks, x => x.FatBlock != null); //CubeGrids.GetAllConnectedBlocks(_processedGrids, grid, blocks, x => x.FatBlock != null); int beaconCount = 0; //bool found = false; //bool powered = false; foreach (IMySlimBlock block in blocks) { IMyCubeBlock cubeBlock = block.FatBlock; if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_Beacon)) { IMyBeacon beacon = (IMyBeacon)cubeBlock; //MyObjectBuilder_Beacon beacon = (MyObjectBuilder_Beacon)cubeBlock.GetObjectBuilderCubeBlock(); beaconCount++; // Keep this return here, as 4 beacons always means true if (beaconCount >= 4) { return(true); } if (!beacon.Enabled) { continue; } IMyTerminalBlock terminalBlock = (IMyTerminalBlock)cubeBlock; // Console.WriteLine("Found: {0} {1} {2}", beacon.BroadcastRadius, terminalBlock.IsWorking, terminalBlock.IsFunctional); //if (!terminalBlock.IsWorking) //{ // continue; //} foreach (IMyPlayer player in players) { double distance = 0d; if (Entity.GetDistanceBetweenPointAndPlayer(grid.GetPosition(), player, out distance)) { if (distance < beacon.Radius) { // Console.WriteLine("Not concealed due to broadcast radius"); //found = true; //break; return(true); } } } } if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_RadioAntenna)) { //MyObjectBuilder_RadioAntenna antenna = (MyObjectBuilder_RadioAntenna)cubeBlock.GetObjectBuilderCubeBlock(); IMyRadioAntenna antenna = (IMyRadioAntenna)cubeBlock; if (!antenna.Enabled) { continue; } IMyTerminalBlock terminalBlock = (IMyTerminalBlock)cubeBlock; //if (!terminalBlock.IsWorking) // continue; foreach (IMyPlayer player in players) { double distance = 0d; if (Entity.GetDistanceBetweenPointAndPlayer(grid.GetPosition(), player, out distance)) { if (distance < antenna.Radius) { // Console.WriteLine("Not concealed due to antenna broadcast radius"); //found = true; //break; return(true); } } } } if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_MedicalRoom)) { //MyObjectBuilder_MedicalRoom medical = (MyObjectBuilder_MedicalRoom)cubeBlock.GetObjectBuilderCubeBlock(); IMyMedicalRoom medical = (IMyMedicalRoom)cubeBlock; if (!medical.Enabled) { continue; } IMyFunctionalBlock functionalBlock = (IMyFunctionalBlock)cubeBlock; //if (!terminalBlock.IsWorking) // continue; if (PluginSettings.Instance.DynamicConcealIncludeMedBays) { lock (Online) { foreach (ulong connectedPlayer in Online) { //if (PlayerMap.Instance.GetPlayerIdsFromSteamId(connectedPlayer).Count < 1) //continue; //long playerId = PlayerMap.Instance.GetPlayerIdsFromSteamId(connectedPlayer).First(); long playerId = PlayerMap.Instance.GetFastPlayerIdFromSteamId(connectedPlayer); if (functionalBlock.OwnerId == playerId || (functionalBlock.GetUserRelationToOwner(playerId) == MyRelationsBetweenPlayerAndBlock.FactionShare)) //if (functionalBlock.Owner == playerId || (functionalBlock.ShareMode == MyOwnershipShareModeEnum.Faction && Player.CheckPlayerSameFaction(functionalBlock.Owner, playerId))) //if (medical.HasPlayerAccess(playerId)) { return(true); } } } /* * foreach (ulong connectedPlayer in PlayerManager.Instance.ConnectedPlayers) * { * //if (PlayerMap.Instance.GetPlayerIdsFromSteamId(connectedPlayer).Count < 1) * //continue; * * //long playerId = PlayerMap.Instance.GetPlayerIdsFromSteamId(connectedPlayer).First(); * long playerId = PlayerMap.Instance.GetFastPlayerIdFromSteamId(connectedPlayer); * //if (medical.Owner == playerId || (medical.ShareMode == MyOwnershipShareModeEnum.Faction && Player.CheckPlayerSameFaction(medical.Owner, playerId))) * if(medical.HasPlayerAccess(playerId)) * { * return true; * } * } */ } else { return(true); } } if (cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_Refinery) || cubeBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_Assembler)) { //MyObjectBuilder_ProductionBlock production = (MyObjectBuilder_ProductionBlock)cubeBlock.GetObjectBuilderCubeBlock(); IMyProductionBlock production = (IMyProductionBlock)cubeBlock; if (!production.Enabled) { continue; } if (production.IsProducing) { return(true); } } foreach (string subType in PluginSettings.Instance.DynamicConcealIgnoreSubTypeList) { if (cubeBlock.BlockDefinition.SubtypeName.Contains(subType)) { // Console.WriteLine("Not concealed due subtype"); //found = true; return(true); } } } return(false); }