public override void RecreateControls(bool constructor) { base.RecreateControls(constructor); AddCaption(MyStringId.GetOrCompute("Waiting for other players")); var label = new MyGuiControlLabel(text: "Game will start when all players join the world", originAlign: MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); m_timeOutLabel = new MyGuiControlLabel(originAlign: MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); m_leaveButton = new MyGuiControlButton(text: new StringBuilder("Leave"), visualStyle: MyGuiControlButtonStyleEnum.Rectangular, highlightType: MyGuiControlHighlightType.WHEN_ACTIVE, size: new Vector2(190f, 48f) / MyGuiConstants.GUI_OPTIMAL_SIZE, onButtonClick: OnLeaveClicked); const float colMargin = 60f; const float rowHeight = 65f; var layout = new MyLayoutTable(this); layout.SetColumnWidths(colMargin, 680, colMargin); layout.SetRowHeights(110, rowHeight, rowHeight, rowHeight, rowHeight, rowHeight); layout.Add(label, MyAlignH.Center, MyAlignV.Center, 1, 1); layout.Add(m_timeOutLabel, MyAlignH.Center, MyAlignV.Center, 2, 1); layout.Add(m_leaveButton, MyAlignH.Center, MyAlignV.Center, 3, 1); }
public override void RecreateControls(bool constructor) { if (!constructor) return; base.RecreateControls(constructor); AddCaption(MyTexts.GetString(MyCommonTexts.ScreenCaptionGraphicsOptions)); const float TEXT_SCALE = Sandbox.Graphics.GUI.MyGuiConstants.DEFAULT_TEXT_SCALE * 0.85f; var labelRenderer = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MySpaceTexts.ScreenGraphicsOptions_Renderer)); var labelHwCursor = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.HardwareCursor)); var labelFov = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.FieldOfView)); var labelFovDefault = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.DefaultFOV)); var labelRenderInterpolation = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.RenderIterpolation)); var labelAntiAliasing = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_AntiAliasing)); var labelShadowMapResolution = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MySpaceTexts.ScreenGraphicsOptions_ShadowMapResolution)); var labelMultithreadedRendering = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_MultiThreadedRendering)); //var labelTonemapping = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_Tonemapping)); var labelTextureQuality = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_TextureQuality)); var labelVoxelQuality = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MySpaceTexts.ScreenGraphicsOptions_VoxelQuality)); var labelAnisotropicFiltering = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_AnisotropicFiltering)); var labelGraphicsPresets = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_QualityPreset)); var labelFoliageDetails = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails)); var labelGrassDensity = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.WorldSettings_GrassDensity)); var labelEnableDamageEffects = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MySpaceTexts.EnableDamageEffects)); var labelVegetationDistance = new MyGuiControlLabel(textScale: TEXT_SCALE, text: MyTexts.GetString(MyCommonTexts.WorldSettings_VegetationDistance)); m_comboRenderer = new MyGuiControlCombobox(toolTip: MyTexts.GetString(MySpaceTexts.ToolTipVideoOptionsRenderer)); m_comboGraphicsPresets = new MyGuiControlCombobox(); m_comboAntialiasing = new MyGuiControlCombobox(); m_comboShadowMapResolution = new MyGuiControlCombobox(); m_comboTextureQuality = new MyGuiControlCombobox(); m_comboAnisotropicFiltering = new MyGuiControlCombobox(); m_checkboxHardwareCursor = new MyGuiControlCheckbox(toolTip: MyTexts.GetString(MyCommonTexts.ToolTipVideoOptionsHardwareCursor)); m_checkboxRenderInterpolation = new MyGuiControlCheckbox(toolTip: MyTexts.GetString(MyCommonTexts.ToolTipVideoOptionRenderIterpolation)); //m_checkboxMultithreadedRender = new MyGuiControlCheckbox(); //m_checkboxTonemapping = new MyGuiControlCheckbox(); m_checkboxEnableDamageEffects = new MyGuiControlCheckbox(toolTip: MyTexts.GetString(MySpaceTexts.ToolTipVideoOptionsEnableDamageEffects)); m_sliderFov = new MyGuiControlSlider(toolTip: MyTexts.GetString(MyCommonTexts.ToolTipVideoOptionsFieldOfView), labelText: new StringBuilder("{0}").ToString(), labelSpaceWidth: 0.035f, labelScale: TEXT_SCALE, labelFont: MyFontEnum.Blue, defaultValue: MathHelper.ToDegrees(MySandboxGame.Config.FieldOfView)); m_comboVoxelQuality = new MyGuiControlCombobox(); m_comboFoliageDetails = new MyGuiControlCombobox(); m_grassDensitySlider = new MyGuiControlSlider(minValue: 0f, maxValue: 10f, labelText: new StringBuilder("{0}").ToString(), labelSpaceWidth: 0.035f, labelScale: TEXT_SCALE, labelFont: MyFontEnum.Blue, defaultValue: MySandboxGame.Config.GrassDensityFactor); /* Vegetation View Distance */ m_vegetationViewDistance = new MyGuiControlSliderBase( props: new MyGuiSliderPropertiesExponential(100, 10 * 1000, 10, true), labelSpaceWidth: 0.063f, labelScale: TEXT_SCALE, labelFont: MyFontEnum.Blue); m_vegetationViewDistance.DefaultRatio = m_vegetationViewDistance.Propeties.ValueToRatio(MySandboxGame.Config.VegetationDrawDistance); var okButton = new MyGuiControlButton(text: MyTexts.Get(MyCommonTexts.Ok), onButtonClick: OnOkClick); var cancelButton = new MyGuiControlButton(text: MyTexts.Get(MyCommonTexts.Cancel), onButtonClick: OnCancelClick); m_comboGraphicsPresets.AddItem((int)PresetEnum.Low, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_QualityPreset_Low)); m_comboGraphicsPresets.AddItem((int)PresetEnum.Medium, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_QualityPreset_Medium)); m_comboGraphicsPresets.AddItem((int)PresetEnum.High, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_QualityPreset_High)); m_comboGraphicsPresets.AddItem((int)PresetEnum.Custom, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_QualityPreset_Custom)); m_comboAntialiasing.AddItem((int)MyAntialiasingMode.NONE, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_AntiAliasing_None)); m_comboAntialiasing.AddItem((int)MyAntialiasingMode.FXAA, "FXAA"); //m_comboAntialiasing.AddItem((int)MyAntialiasingMode.MSAA_2, "MSAA 2x"); //m_comboAntialiasing.AddItem((int)MyAntialiasingMode.MSAA_4, "MSAA 4x"); //m_comboAntialiasing.AddItem((int)MyAntialiasingMode.MSAA_8, "MSAA 8x"); m_comboShadowMapResolution.AddItem((int)MyShadowsQuality.DISABLED, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_ShadowMapResolution_Disabled)); m_comboShadowMapResolution.AddItem((int)MyShadowsQuality.LOW, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_ShadowMapResolution_Low)); m_comboShadowMapResolution.AddItem((int)MyShadowsQuality.MEDIUM, MyTexts.GetString(MySpaceTexts.ScreenGraphicsOptions_ShadowMapResolution_Medium)); m_comboShadowMapResolution.AddItem((int)MyShadowsQuality.HIGH, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_ShadowMapResolution_High)); m_comboTextureQuality.AddItem((int)MyTextureQuality.LOW, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_TextureQuality_Low)); m_comboTextureQuality.AddItem((int)MyTextureQuality.MEDIUM, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_TextureQuality_Medium)); m_comboTextureQuality.AddItem((int)MyTextureQuality.HIGH, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_TextureQuality_High)); m_comboAnisotropicFiltering.AddItem((int)MyTextureAnisoFiltering.NONE, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_AnisotropicFiltering_Off)); m_comboAnisotropicFiltering.AddItem((int)MyTextureAnisoFiltering.ANISO_1, "1x"); m_comboAnisotropicFiltering.AddItem((int)MyTextureAnisoFiltering.ANISO_4, "4x"); m_comboAnisotropicFiltering.AddItem((int)MyTextureAnisoFiltering.ANISO_8, "8x"); m_comboAnisotropicFiltering.AddItem((int)MyTextureAnisoFiltering.ANISO_16, "16x"); m_comboFoliageDetails.AddItem((int)MyFoliageDetails.DISABLED, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails_Disabled)); m_comboFoliageDetails.AddItem((int)MyFoliageDetails.LOW, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails_Low)); m_comboFoliageDetails.AddItem((int)MyFoliageDetails.MEDIUM, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails_Medium)); m_comboFoliageDetails.AddItem((int)MyFoliageDetails.HIGH, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails_High)); m_comboVoxelQuality.AddItem((int)MyRenderQualityEnum.LOW, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails_Low)); m_comboVoxelQuality.AddItem((int)MyRenderQualityEnum.NORMAL, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails_Medium)); m_comboVoxelQuality.AddItem((int)MyRenderQualityEnum.HIGH, MyTexts.GetString(MyCommonTexts.ScreenGraphicsOptions_FoliageDetails_High)); for (int i = 0; i < m_renderers.Length; i++) m_comboRenderer.AddItem(i, m_renderers[i]); labelFovDefault.UpdateFormatParams(MathHelper.ToDegrees(MyConstants.FIELD_OF_VIEW_CONFIG_DEFAULT)); var table = new MyLayoutTable(this); { const float h = 60f; table.SetColumnWidths(60f, 400f, 460f); table.SetRowHeights(100f, h, h, h, h, h, 40f, h, h, h, h, h, h, h, h, h, 120f); } int row = 1; const int leftCol = 1; const int rightCol = 2; const MyAlignH hAlign = MyAlignH.Left; const MyAlignV vAlign = MyAlignV.Center; table.Add(labelRenderer, hAlign, vAlign, row, leftCol); table.Add(m_comboRenderer, hAlign, vAlign, row++, rightCol); table.Add(labelHwCursor, hAlign, vAlign, row, leftCol); table.Add(m_checkboxHardwareCursor, hAlign, vAlign, row++, rightCol); table.Add(labelRenderInterpolation, hAlign, vAlign, row, leftCol); table.Add(m_checkboxRenderInterpolation, hAlign, vAlign, row++, rightCol); table.Add(labelEnableDamageEffects, hAlign, vAlign, row, leftCol); table.Add(m_checkboxEnableDamageEffects, hAlign, vAlign, row++, rightCol); table.Add(labelFov, hAlign, vAlign, row, leftCol); table.Add(m_sliderFov, hAlign, vAlign, row++, rightCol); table.Add(labelFovDefault, hAlign, MyAlignV.Top, row++, rightCol); if (MyVideoSettingsManager.RunningGraphicsRenderer == MySandboxGame.DirectX11RendererKey) { table.Add(labelGraphicsPresets, hAlign, vAlign, row, leftCol); table.Add(m_comboGraphicsPresets, hAlign, vAlign, row++, rightCol); table.Add(labelAntiAliasing, hAlign, vAlign, row, leftCol); table.Add(m_comboAntialiasing, hAlign, vAlign, row++, rightCol); table.Add(labelShadowMapResolution, hAlign, vAlign, row, leftCol); table.Add(m_comboShadowMapResolution, hAlign, vAlign, row++, rightCol); table.Add(labelTextureQuality, hAlign, vAlign, row, leftCol); table.Add(m_comboTextureQuality, hAlign, vAlign, row++, rightCol); table.Add(labelVoxelQuality, hAlign, vAlign, row, leftCol); table.Add(m_comboVoxelQuality, hAlign, vAlign, row++, rightCol); table.Add(labelAnisotropicFiltering, hAlign, vAlign, row, leftCol); table.Add(m_comboAnisotropicFiltering, hAlign, vAlign, row++, rightCol); //table.Add(labelMultithreadedRendering, hAlign, vAlign, row, leftCol); //table.Add(m_checkboxMultithreadedRender, hAlign, vAlign, row++, rightCol); //table.Add(labelTonemapping, hAlign, vAlign, row, leftCol); //table.Add(m_checkboxTonemapping, hAlign, vAlign, row++, rightCol); if (MyFakes.ENABLE_PLANETS) { table.Add(labelFoliageDetails, hAlign, vAlign, row, leftCol); table.Add(m_comboFoliageDetails, hAlign, vAlign, row++, rightCol); table.Add(labelGrassDensity, hAlign, vAlign, row, leftCol); table.Add(m_grassDensitySlider, hAlign, vAlign, row++, rightCol); table.Add(labelVegetationDistance, hAlign, vAlign, row, leftCol); table.Add(m_vegetationViewDistance, hAlign, vAlign, row++, rightCol); } } table.Add(okButton, MyAlignH.Left, MyAlignV.Bottom, table.LastRow, leftCol); table.Add(cancelButton, MyAlignH.Right, MyAlignV.Bottom, table.LastRow, rightCol); { // Set FoV bounds based on current display setting. float fovMin, fovMax; MyVideoSettingsManager.GetFovBounds(out fovMin, out fovMax); m_sliderFov.SetBounds(MathHelper.ToDegrees(fovMin), MathHelper.ToDegrees(fovMax)); m_sliderFov.DefaultValue = MathHelper.ToDegrees(MySandboxGame.Config.FieldOfView); } { m_grassDensitySlider.SetBounds(0f, 10f); } // Update controls with values from config file m_settingsOld = MyVideoSettingsManager.CurrentGraphicsSettings; m_settingsNew = m_settingsOld; WriteSettingsToControls(m_settingsOld); // Update OLD settings ReadSettingsFromControls(ref m_settingsOld); ReadSettingsFromControls(ref m_settingsNew); { MyGuiControlCombobox.ItemSelectedDelegate onComboItemSelected = OnSettingsChanged; Action<MyGuiControlCheckbox> onCheckboxChanged = (checkbox) => OnSettingsChanged(); m_comboGraphicsPresets.ItemSelected += OnPresetSelected; m_comboAnisotropicFiltering.ItemSelected += onComboItemSelected; m_comboAntialiasing.ItemSelected += onComboItemSelected; m_comboShadowMapResolution.ItemSelected += onComboItemSelected; m_comboFoliageDetails.ItemSelected += onComboItemSelected; m_comboVoxelQuality.ItemSelected += onComboItemSelected; m_comboTextureQuality.ItemSelected += onComboItemSelected; m_checkboxHardwareCursor.IsCheckedChanged = onCheckboxChanged; //m_checkboxMultithreadedRender.IsCheckedChanged = onCheckboxChanged; m_checkboxRenderInterpolation.IsCheckedChanged = onCheckboxChanged; //m_checkboxTonemapping.IsCheckedChanged = onCheckboxChanged; m_checkboxEnableDamageEffects.IsCheckedChanged = onCheckboxChanged; m_sliderFov.ValueChanged = (slider) => OnSettingsChanged(); // m_grassDensitySlider.ValueChanged = (slider) => OnSettingsChanged(); } RefreshPresetCombo(m_settingsOld.Render); CloseButtonEnabled = true; CloseButtonOffset = new Vector2(-50f, 50f) / MyGuiConstants.GUI_OPTIMAL_SIZE; }