private void RefreshScrollbar() { if (ScrolledControl != null) { if (m_scrollbarV != null) { m_scrollbarV.Visible = m_scrolledArea.Size.Y < ScrolledControl.Size.Y; if (m_scrollbarV.Visible) { m_scrollbarV.Init(ScrolledControl.Size.Y, m_scrolledArea.Size.Y); var posTopRight = Size * new Vector2(0.5f, -0.5f); var position = new Vector2(posTopRight.X - m_scrollbarV.Size.X, posTopRight.Y); m_scrollbarV.Layout(position + new Vector2(0.0f, m_scrolledAreaPadding.Top), m_scrolledArea.Size.Y); } else { m_scrollbarV.Value = 0f; } } if (m_scrollbarH != null) { m_scrollbarH.Visible = m_scrolledArea.Size.X < ScrolledControl.Size.X; if (m_scrollbarH.Visible) { m_scrollbarH.Init(ScrolledControl.Size.X, m_scrolledArea.Size.X); var posBottomLeft = Size * new Vector2(-0.5f, 0.5f); var position = new Vector2(posBottomLeft.X, posBottomLeft.Y - m_scrollbarH.Size.Y + ScrollBarOffset.Y); m_scrollbarH.Layout(position + new Vector2(m_scrolledAreaPadding.Left), m_scrolledArea.Size.X); } else { m_scrollbarH.Value = 0f; } } } else { if (m_scrollbarV != null) { m_scrollbarV.Visible = false; } if (m_scrollbarH != null) { m_scrollbarH.Visible = false; } } RefreshScrolledControlPosition(); }
public void Layout() { m_body.Layout(Vector2.Zero); Vector2 realSize = m_body.GetRealSize(); bool scrollbarsVisible = m_size.Y - m_scrollbarSize.Y < realSize.Y && m_size.X - m_scrollbarSize.X < realSize.X; bool vScrollbarVisible = scrollbarsVisible || m_size.Y < realSize.Y; bool hScrollbarVisible = scrollbarsVisible || m_size.X < realSize.X; Vector2 bodySize = new Vector2(vScrollbarVisible ? m_size.X - m_scrollbarSize.X : m_size.X, hScrollbarVisible ? m_size.Y - m_scrollbarSize.Y : m_size.Y); m_vScrollbar.Visible = vScrollbarVisible; m_vScrollbar.Init(realSize.Y, bodySize.Y); //m_vScrollbar.Layout(m_body.GetPosition() + new Vector2(m_scrollbarSize.X / 4f - 0.0024f, 0), m_body.GetSize(), new Vector2(m_scrollbarSize.X / 2f, m_scrollbarSize.Y), hScrollbarVisible); m_hScrollbar.Visible = hScrollbarVisible; m_hScrollbar.Init(realSize.X, bodySize.X); //m_hScrollbar.Layout(m_body.GetPosition(), m_body.GetSize(), m_scrollbarSize, vScrollbarVisible); m_body.SetSize(bodySize); m_body.Layout(new Vector2(m_hScrollbar.Value, m_vScrollbar.Value)); }