public MyCompositeOrePlanetDeposit(MyCsgShapeBase baseShape, int seed, float minDepth, float maxDepth, MyOreProbability[] oreProbabilties, MyVoxelMaterialDefinition material) : base(baseShape, material) { m_minDepth = minDepth; double outherSphereVolume = (4.0 * MathHelper.Pi * Math.Pow(minDepth, 3.0f)) / 3.0; double innerSphereVolume = (4.0 * MathHelper.Pi * Math.Pow(maxDepth, 3.0f)) / 3.0; double depositVolume = (4.0 * MathHelper.Pi * Math.Pow(DEPOSIT_MAX_SIZE, 3.0f)) / 3.0; double volume = outherSphereVolume - innerSphereVolume; m_numDeposits = oreProbabilties.Length > 0 ? (int)Math.Floor((volume * 0.4f) / depositVolume) : 0; int numSectors = (int)(minDepth / DEPOSIT_MAX_SIZE); MyRandom random = MyRandom.Instance; FillMaterialCollections(); Vector3D offset = -new Vector3D(DEPOSIT_MAX_SIZE / 2.0); using (var stateToken = random.PushSeed(seed)) { for (int i = 0; i < m_numDeposits; ++i) { Vector3D direction = MyProceduralWorldGenerator.GetRandomDirection(random); float distanceFromCenter = random.NextFloat(maxDepth, minDepth); Vector3D position = direction * distanceFromCenter; Vector3I cellPos = Vector3I.Ceiling((Shape.Center() + position) / DEPOSIT_MAX_SIZE); MyCompositeShapeOreDeposit deposit; if (m_deposits.TryGetValue(cellPos, out deposit) == false) { var oreDefinition = GetOre(random.NextFloat(0, 1), oreProbabilties); var materialDefinition = m_materialsByOreType[oreDefinition.OreName][random.Next() % m_materialsByOreType[oreDefinition.OreName].Count]; deposit = new MyCompositeShapeOreDeposit(new MyCsgSimpleSphere(cellPos * DEPOSIT_MAX_SIZE + offset, random.NextFloat(64, DEPOSIT_MAX_SIZE / 2.0f)), materialDefinition); m_deposits[cellPos] = deposit; } } } m_materialsByOreType.Clear(); }
public MyCompositeOrePlanetDeposit(MyCsgShapeBase baseShape, int seed, float minDepth, float maxDepth, MyOreProbability[] oreProbabilties) : base(baseShape, null) { m_minDepth = minDepth; double outherSphereVolume = (4.0 * MathHelper.Pi * Math.Pow(minDepth, 3.0f)) / 3.0; double innerSphereVolume = (4.0 * MathHelper.Pi * Math.Pow(maxDepth, 3.0f)) / 3.0; double depositVolume = (4.0 * MathHelper.Pi * Math.Pow(DEPOSIT_MAX_SIZE, 3.0f)) / 3.0; double volume = outherSphereVolume - innerSphereVolume; m_numDeposits = (int)Math.Floor((volume * 0.4f) / depositVolume); int numSectors = (int)(minDepth / DEPOSIT_MAX_SIZE); MyRandom random = MyRandom.Instance; FillMaterialCollections(); Vector3D offset = -new Vector3D(DEPOSIT_MAX_SIZE/2.0); using (var stateToken = random.PushSeed(seed)) { for (int i = 0; i < m_numDeposits; ++i) { Vector3D direction = MyProceduralWorldGenerator.GetRandomDirection(random); float distanceFromCenter = random.NextFloat(maxDepth,minDepth); Vector3D position = direction * distanceFromCenter; Vector3I cellPos = Vector3I.Ceiling((Shape.Center() + position)/ DEPOSIT_MAX_SIZE); MyCompositeShapeOreDeposit deposit; if (m_deposits.TryGetValue(cellPos, out deposit) == false) { var oreDefinition = GetOre(random.NextFloat(0, 1), oreProbabilties); var materialDefinition = m_materialsByOreType[oreDefinition.OreName][random.Next() % m_materialsByOreType[oreDefinition.OreName].Count]; deposit = new MyCompositeShapeOreDeposit(new MyCsgSimpleSphere(cellPos * DEPOSIT_MAX_SIZE + offset, random.NextFloat(64, DEPOSIT_MAX_SIZE / 2.0f)), materialDefinition); m_deposits[cellPos] = deposit; } } } m_materialsByOreType.Clear(); }