public override void LoadData()
        {
            base.LoadData();

            m_static = this;

            if (Sync.IsServer)
            {
                MyDamageSystem.Static.RegisterAfterDamageHandler(1000, AfterDamageApplied);
            }
        }
        public override void LoadData()
        {
            base.LoadData();

            m_static = this;

            if (Sync.IsServer)
            {
                MyDamageSystem.Static.RegisterAfterDamageHandler(1000, AfterDamageApplied);
            }
        }
        protected override void UnloadData()
        {
            m_static = null;

            base.UnloadData();
        }
        protected override void UnloadData()
        {
            m_static = null;

            base.UnloadData();
        }