예제 #1
0
        public static void ReadSubGrids(BitStream stream, uint timestamp, bool apply, bool lowPrecisionOrientation, ref Vector3D basePos)
        {
            while (stream.ReadBool())
            {
                NetworkId            networkId  = stream.ReadNetworkId(); // ~2 bytes
                MyCubeGridReplicable replicable = MyMultiplayer.Static.ReplicationLayer.GetObjectByNetworkId(networkId) as MyCubeGridReplicable;
                MyCubeGrid           grid       = replicable != null ? replicable.Grid : null;

                bool moving = stream.ReadBool();
                SerializeTransform(stream, grid, basePos, lowPrecisionOrientation, apply && grid != null, moving, timestamp, null, null); // 12.5 bytes
                SerializeVelocities(stream, grid, EffectiveSimulationRatio, apply && grid != null, moving);                               // 12 bytes

                UpdateGridMaxSpeed(grid, !Sync.IsServer);
            }
        }
        public override bool Serialize(BitStream stream, EndpointId forClient, uint timestamp, byte packetId, int maxBitPosition)
        {
            // Client does not care about slave grids, he always synced group through controlled object
            Debug.Assert(stream.Reading || !Sync.IsServer || Entity == GetMasterGrid(Entity), "Writing data from SlaveGrid!");

            bool apply = !IsControlledLocally;

            bool moving = false;

            if (stream.Writing)
            {
                moving = IsMoving(Entity);
                stream.WriteBool(moving);
            }
            else
            {
                moving = stream.ReadBool();
            }


            // Serialize this grid
            apply = SerializeTransform(stream, Entity, null, m_lowPrecisionOrientation, apply, moving, timestamp, m_positionValidation, MoveHandler);
            SerializeVelocities(stream, Entity, EffectiveSimulationRatio, apply, moving, VelocityHandler);


            // Serialize other grids in group
            Vector3D basePos = Entity.WorldMatrix.Translation;

            if (stream.Writing)
            {
                bool fullyWritten = true;
                UpdateGridMaxSpeed(Entity, Sync.IsServer);
                var g = MyCubeGridGroups.Static.PhysicalDynamic.GetGroup(Entity);
                if (g == null)
                {
                    stream.WriteBool(false);
                }
                else
                {
                    m_groups.Clear();
                    int i = 0;
                    foreach (var node in g.Nodes)
                    {
                        i++;
                        if (ResponsibleForUpdate(node.NodeData, forClient))
                        {
                            continue;
                        }

                        if (i < m_currentSentPosition)
                        {
                            continue;
                        }


                        var target = MyMultiplayer.Static.ReplicationLayer.GetProxyTarget((IMyEventProxy)node.NodeData);

                        int pos = stream.BitPosition;

                        if (node.NodeData != Entity && !node.NodeData.IsStatic && target != null)
                        {
                            stream.WriteBool(true);
                            // ~26.5 bytes per grid, not bad
                            NetworkId networkId = MyMultiplayer.Static.ReplicationLayer.GetNetworkIdByObject(target);
                            stream.WriteNetworkId(networkId); // ~2 bytes

                            moving = IsMoving(node.NodeData);
                            stream.WriteBool(moving);

                            SerializeTransform(stream, node.NodeData, basePos, m_lowPrecisionOrientation, apply, moving, timestamp, null, null); // 12.5 bytes
                            SerializeVelocities(stream, node.NodeData, EffectiveSimulationRatio, apply, moving);                                 // 12 byte
                            UpdateGridMaxSpeed(node.NodeData, Sync.IsServer);
                            m_groups.Add(node.NodeData);

                            m_currentSentPosition++;
                        }

                        if (stream.BitPosition > maxBitPosition)
                        {
                            stream.SetBitPositionWrite(pos);
                            fullyWritten = false;
                            m_currentSentPosition--;
                            break;
                        }

                        if (i == g.Nodes.Count)
                        {
                            m_currentSentPosition = 0;
                        }
                    }

                    stream.WriteBool(false);
                }

                stream.WriteBool(fullyWritten);

                if (fullyWritten)
                {
                    SerializeRopeData(stream, apply, gridsGroup: m_groups);
                }
                return(fullyWritten);
            }
            else
            {
                UpdateGridMaxSpeed(Entity, !Sync.IsServer);

                while (stream.ReadBool())
                {
                    NetworkId            networkId  = stream.ReadNetworkId(); // ~2 bytes
                    MyCubeGridReplicable replicable = MyMultiplayer.Static.ReplicationLayer.GetObjectByNetworkId(networkId) as MyCubeGridReplicable;
                    MyCubeGrid           grid       = replicable != null ? replicable.Grid : null;

                    moving = stream.ReadBool();
                    SerializeTransform(stream, grid, basePos, m_lowPrecisionOrientation, apply && grid != null, moving, timestamp, null, null); // 12.5 bytes
                    SerializeVelocities(stream, grid, EffectiveSimulationRatio, apply && grid != null, moving);                                 // 12 bytes

                    UpdateGridMaxSpeed(grid, !Sync.IsServer);
                }

                if (stream.ReadBool())
                {
                    SerializeRopeData(stream, apply);
                }
            }
            return(true);
        }
        public override void Serialize(BitStream stream, MyClientStateBase forClient, byte packetId, int maxBitPosition)
        {
            // Client does not care about slave grids, he always synced group through controlled object
            Debug.Assert(stream.Reading || !Sync.IsServer || Entity == GetMasterGrid(Entity), "Writing data from SlaveGrid!");

            bool apply = !IsControlledLocally;

            bool moving = false;

            if (stream.Writing)
            {
                moving = IsMoving(Entity);
                stream.WriteBool(moving);
            }
            else
            {
                moving = stream.ReadBool();
            }

            // Serialize this grid
            apply = SerializeTransform(stream, Entity, null, m_lowPrecisionOrientation, apply, moving, m_positionValidation, MoveHandler);
            SerializeVelocities(stream, Entity, EffectiveSimulationRatio, apply, moving, VelocityHandler);


            // Serialize other grids in group
            Vector3D basePos = Entity.WorldMatrix.Translation;

            if (stream.Writing)
            {
                UpdateGridMaxSpeed(Entity, Sync.IsServer);
                var g = MyCubeGridGroups.Static.PhysicalDynamic.GetGroup(Entity);
                if (g == null)
                {
                    stream.WriteByte(0);
                }
                else
                {
                    m_groups.Clear();
                    int i = -1;
                    foreach (var node in g.Nodes)
                    {
                        i++;
                        if (i < m_currentSentPosition)
                        {
                            continue;
                        }
                        if (i == m_currentSentPosition + NUM_NODES_TO_SEND_ALL)
                        {
                            break;
                        }
                        var target = MyMultiplayer.Static.ReplicationLayer.GetProxyTarget((IMyEventProxy)node.NodeData);
                        if (node.NodeData != Entity && !node.NodeData.IsStatic && target != null)
                        {
                            m_groups.Add(node.NodeData);
                        }
                    }

                    m_currentSentPosition = i;
                    if (m_currentSentPosition >= g.Nodes.Count - 1)
                    {
                        m_currentSentPosition = 0;
                    }
                    stream.WriteByte((byte)m_groups.Count); // Ignoring self
                    foreach (var node in m_groups)
                    {
                        var target = MyMultiplayer.Static.ReplicationLayer.GetProxyTarget((IMyEventProxy)node);

                        // ~26.5 bytes per grid, not bad
                        NetworkId networkId = MyMultiplayer.Static.ReplicationLayer.GetNetworkIdByObject(target);
                        stream.WriteNetworkId(networkId); // ~2 bytes

                        moving = IsMoving(node);
                        stream.WriteBool(moving);

                        SerializeTransform(stream, node, basePos, true, apply, moving, null, null); // 12.5 bytes
                        SerializeVelocities(stream, node, EffectiveSimulationRatio, apply, moving); // 12 byte
                        UpdateGridMaxSpeed(node, Sync.IsServer);
                    }
                }

                SerializeRopeData(stream, apply, gridsGroup: m_groups);
            }
            else
            {
                UpdateGridMaxSpeed(Entity, !Sync.IsServer);

                byte numRecords = stream.ReadByte();
                for (int i = 0; i < numRecords; i++)
                {
                    NetworkId            networkId  = stream.ReadNetworkId(); // ~2 bytes
                    MyCubeGridReplicable replicable = MyMultiplayer.Static.ReplicationLayer.GetObjectByNetworkId(networkId) as MyCubeGridReplicable;
                    MyCubeGrid           grid       = replicable != null ? replicable.Grid : null;

                    moving = stream.ReadBool();
                    SerializeTransform(stream, grid, basePos, true, apply && grid != null, moving, null, null); // 12.5 bytes
                    SerializeVelocities(stream, grid, EffectiveSimulationRatio, apply && grid != null, moving); // 12 bytes

                    UpdateGridMaxSpeed(grid, !Sync.IsServer);
                }

                SerializeRopeData(stream, apply);
            }
        }