internal static void HideAll() { Crosshair.Hide(); ShipInfo.Hide(); CharacterInfo.Hide(); BlockInfo.Visible = false; GravityIndicator.Hide(); ConsumerGroupInfo.Visible = false; LargeTurretTargets.Visible = false; }
internal static void HideAll() { Crosshair.HideDefaultSprite(); ShipInfo.Hide(); CharacterInfo.Hide(); BlockInfo.Visible = false; GravityIndicator.Hide(); SinkGroupInfo.Visible = false; LargeTurretTargets.Visible = false; //Questlog.Visible = false; }