예제 #1
0
 private void SetRotation(MyGridClipboard clipboard, Vector3I rotation)
 {
     clipboard.RotateAroundAxis(0, System.Math.Sign(rotation.X), true, System.Math.Abs(rotation.X * MathHelper.PiOver2));
     clipboard.RotateAroundAxis(1, System.Math.Sign(rotation.Y), true, System.Math.Abs(rotation.Y * MathHelper.PiOver2));
     clipboard.RotateAroundAxis(2, System.Math.Sign(rotation.Z), true, System.Math.Abs(rotation.Z * MathHelper.PiOver2));
 }
예제 #2
0
        public override void InitFromDefinition(MySessionComponentDefinition definition)
        {
            base.InitFromDefinition(definition);

            MyClipboardDefinition clipboardDefinition = definition as MyClipboardDefinition;
            if (clipboardDefinition == null)
                Debug.Fail("Wrong definition! Please check.");

            m_definition = clipboardDefinition;
            m_clipboard = new MyGridClipboard(m_definition.PastingSettings, calculateVelocity: true);
        }
예제 #3
0
        public MyGuiBlueprintScreen(MyGridClipboard clipboard) :
            base(new Vector2(MyGuiManager.GetMaxMouseCoord().X - SCREEN_SIZE.X * 0.5f + HIDDEN_PART_RIGHT, 0.5f), SCREEN_SIZE, MyGuiConstants.SCREEN_BACKGROUND_COLOR, false)
        {
            if (!Directory.Exists(m_localBlueprintFolder))
            {
                Directory.CreateDirectory(m_localBlueprintFolder);
            }

            if (!Directory.Exists(m_workshopBlueprintFolder))
            {
                Directory.CreateDirectory(m_workshopBlueprintFolder);
            }
            m_blueprintList.Items.Clear();
            GetLocalBlueprintNames(m_downloadFromSteam);

            if (m_downloadFromSteam)
            {
                m_downloadFromSteam = false;
            }

            RecreateControls(true);
            
            m_blueprintList.ItemsSelected += OnSelectItem;
            m_blueprintList.ItemDoubleClicked += OnItemDoubleClick;
            m_blueprintList.ItemMouseOver += OnMouseOverItem;
            OnEnterCallback += Ok;
            m_searchBox.TextChanged += OnSearchTextChange;

            if (clipboard != null)
            {
                m_clipboard = clipboard;
            }
            else
            {
                System.Diagnostics.Debug.Fail("Clipboard shouldn't be null!");
                m_clipboard = Sandbox.Game.Entities.MyCubeBuilder.Static.Clipboard;
            }
        }
예제 #4
0
        public static bool CopyBlueprintPrefabToClipboard(MyObjectBuilder_Definitions prefab, MyGridClipboard clipboard, bool setOwner = true)
        {
            if (prefab.ShipBlueprints == null)
                return false;

            var cubeGrids = prefab.ShipBlueprints[0].CubeGrids;

            if (cubeGrids == null || cubeGrids.Count() == 0)
                return false;

            var localBB = MyCubeGridExtensions.CalculateBoundingSphere(cubeGrids[0]);

            var posAndOrient = cubeGrids[0].PositionAndOrientation.Value;
            var worldMatrix = MatrixD.CreateWorld(posAndOrient.Position, posAndOrient.Forward, posAndOrient.Up);
            var invertedNormalizedWorld = Matrix.Normalize(Matrix.Invert(worldMatrix));

            var worldBB = localBB.Transform(worldMatrix);

            var dragVector = Vector3.TransformNormal((Vector3)(Vector3D)posAndOrient.Position - worldBB.Center, invertedNormalizedWorld);
            var dragDistance = localBB.Radius + 10f;

            //Reset ownership to local player
            if (setOwner)
            {
                foreach (var gridBuilder in cubeGrids)
                {
                    foreach (var block in gridBuilder.CubeBlocks)
                    {
                        if (block.Owner != 0)
                        {
                            block.Owner = MySession.LocalPlayerId;
                        }
                    }
                }
            }

            clipboard.SetGridFromBuilders(cubeGrids, dragVector, dragDistance);
            clipboard.Deactivate();
            return true;
        }
        public static bool CopyBlueprintPrefabToClipboard(MyObjectBuilder_Definitions prefab, MyGridClipboard clipboard, bool setOwner = true)
        {
            if (prefab.ShipBlueprints == null)
                return false;

            var cubeGrids = prefab.ShipBlueprints[0].CubeGrids;

            if (cubeGrids == null || cubeGrids.Length == 0)
                return false;

            var localBB = MyCubeGridExtensions.CalculateBoundingSphere(cubeGrids[0]);

            var posAndOrient = cubeGrids[0].PositionAndOrientation.Value;
            var worldMatrix = MatrixD.CreateWorld(posAndOrient.Position, posAndOrient.Forward, posAndOrient.Up);
            var invertedNormalizedWorld = Matrix.Normalize(Matrix.Invert(worldMatrix));

            var worldBB = localBB.Transform(worldMatrix);

            var dragVector = Vector3.TransformNormal((Vector3)(Vector3D)posAndOrient.Position - worldBB.Center, invertedNormalizedWorld);
            var dragDistance = localBB.Radius + 10f;

            //Reset ownership to local player
            if (setOwner)
            {
                foreach (var gridBuilder in cubeGrids)
                {
                    foreach (var block in gridBuilder.CubeBlocks)
                    {
                        if (block.Owner != 0)
                        {
                            block.Owner = MySession.Static.LocalPlayerId;
                        }
                    }
                }
            }

            // Blueprint can have old (deprecated) fractured blocks, they have to be converted to fracture components. There is no version in blueprints.
            if (MyFakes.ENABLE_FRACTURE_COMPONENT)
            {
                for (int i = 0; i < cubeGrids.Length; ++i)
                {
                    cubeGrids[i] = MyFracturedBlock.ConvertFracturedBlocksToComponents(cubeGrids[i]);
                }
            }

            clipboard.SetGridFromBuilders(cubeGrids, dragVector, dragDistance);
            clipboard.Deactivate();
            return true;
        }