public static void KillCharacter(MyCharacter character, MyDamageInformation damageInfo) { Debug.Assert(Sync.IsServer, "KillCharacter called from client"); KillCharacterMsg msg = new KillCharacterMsg() { entityId = character.EntityId, DamageInfo = damageInfo }; character.Kill(false, damageInfo); Sync.Layer.SendMessageToAll<KillCharacterMsg>(ref msg); }