public void UnloadData() { m_gridPathfinding.UnloadData(); m_voxelPathfinding.UnloadData(); m_gridPathfinding = null; m_voxelPathfinding = null; m_navmeshCoordinator = null; }
public void UnloadData() { MyEntities.OnEntityAdd -= MyEntities_OnEntityAdd; m_voxelPathfinding.UnloadData(); m_gridPathfinding = null; m_voxelPathfinding = null; m_navmeshCoordinator = null; m_obstacles.Clear(); m_obstacles = null; }