//private readonly List<HkBodyCollision> m_hkBodyCollisions = new List<HkBodyCollision>(32); public MyThirdPersonSpectator() { Static = this; NormalSpring = new SpringInfo(20000, 1114, 50); //StrafingSpring = new SpringInfo(36000, 2683, 50); //AngleSpring = new SpringInfo(30, 14.5f, 2); //m_targetSpring = NormalSpring; m_currentSpring = new SpringInfo(NormalSpring); m_lookAt = m_lookAtDirection * m_lookAtDefaultLength; m_clampedlookAt = m_lookAt; m_saveSettings = false; ResetViewerDistance(); }
public MyThirdPersonSpectator() { Static = this; NormalSpring = new SpringInfo(20000, 1114, 50); StrafingSpring = new SpringInfo(36000, 2683, 50); AngleSpring = new SpringInfo(30, 14.5f, 2); m_targetSpring = NormalSpring; m_currentSpring = new SpringInfo(NormalSpring); m_lookAt = LOOK_AT_DIRECTION * LOOK_AT_DEFAULT_LENGTH; m_saveSettings = false; ResetDistance(); for (int i = 0; i < m_lastShapeCastDistance.Length; ++i) { m_lastShapeCastDistance[i] = float.PositiveInfinity; } }
public MyThirdPersonSpectator() { Static = this; NormalSpring = new SpringInfo(20000, 1114, 50); //StrafingSpring = new SpringInfo(36000, 2683, 50); //AngleSpring = new SpringInfo(30, 14.5f, 2); //m_targetSpring = NormalSpring; m_currentSpring = new SpringInfo(NormalSpring); m_lookAt = m_lookAtDirectionCharacter * m_lookAtDefaultLength; m_clampedlookAt = m_lookAt; m_saveSettings = false; ResetViewerDistance(); }