public void Clear() { m_cubeSizes = new float[typeof(MyCubeSize).GetEnumValues().Length]; m_basePrefabNames = new string[m_cubeSizes.Length * 4]; // Index computed 4 * enumInt + 2*static + creative. m_definitionsById = new DefinitionDictionary <MyDefinitionBase>(100); m_voxelMaterialsByName = new Dictionary <string, MyVoxelMaterialDefinition>(10); m_voxelMaterialsByIndex = new Dictionary <byte, MyVoxelMaterialDefinition>(10); m_voxelMaterialRareCount = 0; m_physicalItemDefinitions = new List <MyPhysicalItemDefinition>(10); m_weaponDefinitionsById = new DefinitionDictionary <MyWeaponDefinition>(10); m_ammoDefinitionsById = new DefinitionDictionary <MyAmmoDefinition>(10); m_blockPositions = new Dictionary <string, Vector2I>(10); m_uniqueCubeBlocksBySize = new DefinitionDictionary <MyCubeBlockDefinition> [m_cubeSizes.Length]; for (int i = 0; i < m_cubeSizes.Length; ++i) { m_uniqueCubeBlocksBySize[i] = new DefinitionDictionary <MyCubeBlockDefinition>(10); } m_blueprintsById = new DefinitionDictionary <MyBlueprintDefinitionBase>(10); m_spawnGroupDefinitions = new List <MySpawnGroupDefinition>(10); m_containerTypeDefinitions = new DefinitionDictionary <MyContainerTypeDefinition>(10); m_handItemsById = new DefinitionDictionary <MyHandItemDefinition>(10); m_physicalItemsByHandItemId = new DefinitionDictionary <MyPhysicalItemDefinition>(m_handItemsById.Count); m_handItemsByPhysicalItemId = new DefinitionDictionary <MyHandItemDefinition>(m_handItemsById.Count); m_scenarioDefinitions = new List <MyScenarioDefinition>(10); m_characters = new Dictionary <string, MyCharacterDefinition>(); m_animationsBySkeletonType = new Dictionary <string, Dictionary <string, MyAnimationDefinition> >(); m_blueprintClasses = new DefinitionDictionary <MyBlueprintClassDefinition>(10); m_blueprintClassEntries = new HashSet <BlueprintClassEntry>(); m_blueprintsByResultId = new DefinitionDictionary <MyBlueprintDefinitionBase>(10); m_environmentItemsEntries = new HashSet <EnvironmentItemsEntry>(); m_categoryClasses = new List <MyGuiBlockCategoryDefinition>(25); m_categories = new Dictionary <string, MyGuiBlockCategoryDefinition>(25); m_prefabs = new Dictionary <string, MyPrefabDefinition>(); m_respawnShips = new Dictionary <string, MyRespawnShipDefinition>(); m_sounds = new DefinitionDictionary <MyAudioDefinition>(10); m_environmentDef = new MyEnvironmentDefinition(); m_behaviorDefinitions = new DefinitionDictionary <MyBehaviorDefinition>(10); m_voxelMapStorages = new Dictionary <string, MyVoxelMapStorageDefinition>(64); m_characterNames = new List <MyCharacterName>(32); m_battleDefinition = new MyBattleDefinition(); }
public void Merge(MyBattleDefinition src) { DefaultToolbar = src.DefaultToolbar; DefenderEntityDamage = src.DefenderEntityDamage; DefaultBlueprints = src.DefaultBlueprints; if (src.SpawnBlocks != null && src.SpawnBlocks.Length > 0) { SpawnBlocks = new MyDefinitionId[src.SpawnBlocks.Length]; for (int i = 0; i < src.SpawnBlocks.Length; ++i) SpawnBlocks[i] = src.SpawnBlocks[i]; } }
public void Merge(MyBattleDefinition src) { this.DefaultToolbar = src.DefaultToolbar; this.DefenderEntityDamage = src.DefenderEntityDamage; this.DefaultBlueprints = src.DefaultBlueprints; if ((src.SpawnBlocks != null) && (src.SpawnBlocks.Length != 0)) { this.SpawnBlocks = new MyDefinitionId[src.SpawnBlocks.Length]; for (int i = 0; i < src.SpawnBlocks.Length; i++) { this.SpawnBlocks[i] = src.SpawnBlocks[i]; } } }
public void Merge(MyBattleDefinition src) { DefaultToolbar = src.DefaultToolbar; DefenderEntityDamage = src.DefenderEntityDamage; if (src.SpawnBlocks != null && src.SpawnBlocks.Length > 0) { SpawnBlocks = new MyDefinitionId[src.SpawnBlocks.Length]; for (int i = 0; i < src.SpawnBlocks.Length; ++i) { SpawnBlocks[i] = src.SpawnBlocks[i]; } } }
public void Clear(bool unload = false) { base.Clear(); m_cubeSizes = new float[typeof(MyCubeSize).GetEnumValues().Length]; m_cubeSizesOriginal = new float[typeof(MyCubeSize).GetEnumValues().Length]; m_basePrefabNames = new string[m_cubeSizes.Length * 4]; // Index computed 4 * enumInt + 2*static + creative. m_definitionsById = new DefinitionDictionary <MyDefinitionBase>(100); m_voxelMaterialsByName = new Dictionary <string, MyVoxelMaterialDefinition>(10); m_voxelMaterialsByIndex = new Dictionary <byte, MyVoxelMaterialDefinition>(10); m_voxelMaterialRareCount = 0; m_physicalItemDefinitions = new List <MyPhysicalItemDefinition>(10); m_weaponDefinitionsById = new DefinitionDictionary <MyWeaponDefinition>(10); m_ammoDefinitionsById = new DefinitionDictionary <MyAmmoDefinition>(10); m_blockPositions = new Dictionary <string, Vector2I>(10); m_uniqueCubeBlocksBySize = new DefinitionDictionary <MyCubeBlockDefinition> [m_cubeSizes.Length]; for (int i = 0; i < m_cubeSizes.Length; ++i) { m_uniqueCubeBlocksBySize[i] = new DefinitionDictionary <MyCubeBlockDefinition>(10); } m_blueprintsById = new DefinitionDictionary <MyBlueprintDefinitionBase>(10); m_spawnGroupDefinitions = new List <MySpawnGroupDefinition>(10); m_containerTypeDefinitions = new DefinitionDictionary <MyContainerTypeDefinition>(10); m_handItemsById = new DefinitionDictionary <MyHandItemDefinition>(10); m_physicalItemsByHandItemId = new DefinitionDictionary <MyPhysicalItemDefinition>(m_handItemsById.Count); m_handItemsByPhysicalItemId = new DefinitionDictionary <MyHandItemDefinition>(m_handItemsById.Count); m_scenarioDefinitions = new List <MyScenarioDefinition>(10); m_characters = new Dictionary <string, MyCharacterDefinition>(); m_animationsBySkeletonType = new Dictionary <string, Dictionary <string, MyAnimationDefinition> >(); m_blueprintClasses = new DefinitionDictionary <MyBlueprintClassDefinition>(10); m_blueprintClassEntries = new HashSet <BlueprintClassEntry>(); m_blueprintsByResultId = new DefinitionDictionary <MyBlueprintDefinitionBase>(10); m_environmentItemsEntries = new HashSet <EnvironmentItemsEntry>(); m_componentBlockEntries = new HashSet <MyComponentBlockEntry>(); m_componentBlocks = new HashSet <MyDefinitionId>(MyDefinitionId.Comparer); m_componentIdToBlock = new Dictionary <MyDefinitionId, MyCubeBlockDefinition>(MyDefinitionId.Comparer); m_categoryClasses = new List <MyGuiBlockCategoryDefinition>(25); m_categories = new Dictionary <string, MyGuiBlockCategoryDefinition>(25); m_prefabs = new Dictionary <string, MyPrefabDefinition>(); m_respawnShips = new Dictionary <string, MyRespawnShipDefinition>(); m_sounds = new DefinitionDictionary <MyAudioDefinition>(10); m_shipSounds = new DefinitionDictionary <MyShipSoundsDefinition>(10); m_behaviorDefinitions = new DefinitionDictionary <MyBehaviorDefinition>(10); m_voxelMapStorages = new Dictionary <string, MyVoxelMapStorageDefinition>(64); m_characterNames = new List <MyCharacterName>(32); m_battleDefinition = new MyBattleDefinition(); m_planetGeneratorDefinitions = new DefinitionDictionary <MyPlanetGeneratorDefinition>(5); m_componentGroups = new DefinitionDictionary <MyComponentGroupDefinition>(4); m_componentGroupMembers = new Dictionary <MyDefinitionId, MyTuple <int, MyComponentGroupDefinition> >(); m_planetPrefabDefinitions = new DefinitionDictionary <MyPlanetPrefabDefinition>(5); m_groupedIds = new Dictionary <string, Dictionary <string, MyGroupedIds> >(); m_scriptedGroupDefinitions = new DefinitionDictionary <MyScriptedGroupDefinition>(10); m_pirateAntennaDefinitions = new DefinitionDictionary <MyPirateAntennaDefinition>(4); m_componentSubstitutions = new Dictionary <MyDefinitionId, MyComponentSubstitutionDefinition>(); m_destructionDefinition = new MyDestructionDefinition(); m_mapMultiBlockDefToCubeBlockDef = new Dictionary <string, MyCubeBlockDefinition>(); m_factionDefinitionsByTag.Clear(); m_idToRope = new Dictionary <MyDefinitionId, MyRopeDefinition>(MyDefinitionId.Comparer); m_gridCreateDefinitions = new DefinitionDictionary <MyGridCreateToolDefinition>(3); m_entityComponentDefinitions = new DefinitionDictionary <MyComponentDefinitionBase>(10); m_entityContainers = new DefinitionDictionary <MyContainerDefinition>(10); if (unload) { m_physicalMaterialsByName = new Dictionary <string, MyPhysicalMaterialDefinition>(); } m_lootBagDefinition = null; }