protected void RaiseOnPositionChanged(MyPositionComponentBase component) { var handle = OnPositionChanged; if (handle != null) { handle(component); } }
void Components_ComponentRemoved(Type t, Sandbox.Common.Components.MyComponentBase c) { if (t == typeof(MyPhysicsComponentBase)) m_physics = null; else if (t == typeof(MySyncComponentBase)) m_syncObject = null; else if (t == typeof(MyGameLogicComponent)) m_gameLogic = null; else if (t == typeof(MyPositionComponentBase)) m_position = null; else if (t == typeof(MyHierarchyComponentBase)) m_hierarchy = null; else if (t == typeof(MyRenderComponentBase)) { m_render = null; } }
protected void RaiseOnPositionChanged(MyPositionComponentBase component) { var handle = OnPositionChanged; if (handle != null) handle(component); }
void Components_ComponentAdded(Type t, Sandbox.Common.Components.MyComponentBase c) { if (t == typeof(MyPhysicsComponentBase)) m_physics = c as MyPhysicsBody; else if (t == typeof(MySyncComponentBase)) m_syncObject = c as MySyncComponentBase; else if (t == typeof(MyGameLogicComponent)) m_gameLogic = c as MyGameLogicComponent; else if (t == typeof(MyPositionComponentBase)) m_position = c as MyPositionComponentBase; else if (t == typeof(MyHierarchyComponentBase)) m_hierarchy = c as MyHierarchyComponentBase; else if (t == typeof(MyRenderComponentBase)) { m_render = c as MyRenderComponentBase; } }
private static void OnCreatedEntityPositionChanged(MyPositionComponentBase obj) { if (obj.Entity.Save == false) { MyEncounterId id; if (m_entityToEncounterConversion.TryGetValue(obj.Entity, out id)) { Vector3D newPosition = obj.GetPosition(); if (Vector3D.Distance(id.PlacePosition, newPosition) > m_minDistanceToRecognizeMovement) { m_movedOnlyEncounters[id] = obj.GetPosition(); } } } }