void ReadEvents() { CustomInput customInput = CustomInput.Instance; if (customInput.GetButtonDown("LeftClick")) { m_ped.OnFireButtonPressed(); } if (customInput.GetButtonDown("RightClick")) { m_ped.OnAimButtonPressed(); } if (customInput.GetKeyDown(KeyCode.Q)) { m_ped.OnPreviousWeaponButtonPressed(); } else if (customInput.GetKeyDown(KeyCode.E)) { m_ped.OnNextWeaponButtonPressed(); } if (customInput.GetButtonDown("Use")) { m_ped.OnSubmitPressed(); } if (customInput.GetButtonDown("Jump")) { m_ped.OnJumpButtonPressed(); } if (customInput.GetKeyDown(KeyCode.C)) { m_ped.OnCrouchButtonPressed(); } if (customInput.GetKeyDown(KeyCode.G)) { m_ped.OnButtonPressed("G"); } if (customInput.GetKeyDown(KeyCode.H)) { m_ped.OnButtonPressed("H"); } if (customInput.GetKeyDown(KeyCode.T)) { m_ped.OnFlyButtonPressed(); } if (customInput.GetKeyDown(KeyCode.R)) { m_ped.OnFlyThroughButtonPressed(); } }
void ReadEvents() { if (Input.GetButtonDown("LeftClick")) { m_ped.OnFireButtonPressed(); } if (Input.GetButtonDown("RightClick")) { m_ped.OnAimButtonPressed(); } if (Input.GetKeyDown(KeyCode.Q)) { m_ped.OnPreviousWeaponButtonPressed(); } else if (Input.GetKeyDown(KeyCode.E)) { m_ped.OnNextWeaponButtonPressed(); } if (Input.GetButtonDown("Use")) { m_ped.OnSubmitPressed(); } if (Input.GetButtonDown("Jump")) { m_ped.OnJumpButtonPressed(); } if (Input.GetKeyDown(KeyCode.C)) { m_ped.OnCrouchButtonPressed(); } if (Input.GetKeyDown(KeyCode.T)) { m_ped.OnFlyButtonPressed(); } if (Input.GetKeyDown(KeyCode.R)) { m_ped.OnFlyThroughButtonPressed(); } }