public static void AssingMinimap() { GameObject UI = GameObject.FindGameObjectWithTag("UI"); Transform root = UI != null ? UI.transform : null; GameObject minimap = GameObject.FindGameObjectWithTag("Minimap"); if (minimap == null) { minimap = new GameObject(); minimap.name = "Minimap"; minimap.tag = "Minimap"; minimap.transform.parent = root; } MiniMap map = minimap.GetComponent <MiniMap>(); if (map == null) { map = minimap.AddComponent <MiniMap>(); } if (!map.isSetup) { map.Setup(); } }
private static void StepLoadMap() { //MiniMap.loadTextures(); MiniMap.AssingMinimap(); }
static void StaticUpdate() { if (HasLoaded) { return; } switch (loadingStatus) { case 0: Debug.Log("Started loading GTA."); archivePaths = Config.GetPaths("archive_paths"); break; case 1: using (Utilities.Profiler.Start("Archive load time")) { List <IArchive> listArchives = new List <IArchive> (); foreach (var path in archivePaths) { if (File.Exists(path)) { listArchives.Add(ArchiveManager.LoadImageArchive(path)); } else if (Directory.Exists(path)) { listArchives.Add(ArchiveManager.LoadLooseArchive(path)); } else { Debug.Log("Archive not found: " + path); } } archives = listArchives.FindAll(a => a != null).ToArray(); } break; case 2: using (Utilities.Profiler.Start("Collision load time")) { int numCollisionFiles = 0; foreach (var archive in archives) { foreach (var colFile in archive.GetFileNamesWithExtension(".col")) { CollisionFile.Load(colFile); numCollisionFiles++; } } Debug.Log("Number of collision files " + numCollisionFiles); } break; case 3: using (Utilities.Profiler.Start("Item info load time")) { foreach (var path in Config.GetPaths("item_paths")) { var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".dat": Item.ReadLoadList(path); break; case ".ide": Item.ReadIde(path); break; case ".ipl": Item.ReadIpl(path); break; } } } break; case 4: using (Utilities.Profiler.Start("Handling info load time")) { Handling.Load(Config.GetPath("handling_path")); } break; case 5: using (Utilities.Profiler.Start("Animation group info load time")) { foreach (var path in Config.GetPaths("anim_groups_paths")) { AnimationGroup.Load(path); } } break; case 6: using (Utilities.Profiler.Start("Car color info load time")) { CarColors.Load(Config.GetPath("car_colors_path")); } break; case 7: using (Utilities.Profiler.Start("special texture load time")) { MiniMap.loadTextures(); // Load mouse cursor texture Texture2D mouse = TextureDictionary.Load("fronten_pc").GetDiffuse("mouse").Texture; Texture2D mouseFix = new Texture2D(mouse.width, mouse.height); for (int x = 0; x < mouse.width; x++) { for (int y = 0; y < mouse.height; y++) { mouseFix.SetPixel(x, mouse.height - y - 1, mouse.GetPixel(x, y)); } } mouseFix.Apply(); Cursor.SetCursor(mouseFix, Vector2.zero, CursorMode.Auto); } HasLoaded = true; Debug.Log("GTA loading finished."); break; } loadingStatus++; }