public GameStateProviderTests() { _dummyPlayer = GetDummyPlayer(); _dummyMap = GetDummyMap(); _gameStateRepository = Substitute.For<IGameStateRepository>(); _playersProvider = Substitute.For<IPlayersProvider>(); _playersProvider.Get(Guid.Empty).ReturnsForAnyArgs(_dummyPlayer); _mapProvider = Substitute.For<IMapProvider>(); _mapProvider.GetRandomMap().ReturnsForAnyArgs(_dummyMap); _gameStateProvider = new GameStateProvider(_gameStateRepository, _playersProvider, _mapProvider); }
public GamesControllerTests() { _db = Substitute.For<IGameStateRepository>(); _prov = new GameStateProvider(_db); _controller = new GamesController(_prov); }
public GamesController(GameStateProvider prov) { _prov = prov; }