private void SizeChange(object sender, Variable variable) { profile.Size = (Double)variable.Value; }
private void RotationChange(object sender, Variable variable) { scene.RotationSensitivity = (Double)variable.Value; }
private void ScaleCorrectChange(object sender, Variable variable) { options.ScaleCorrection = (Boolean)variable.Value; }
private void MovementChange(object sender, Variable variable) { Settings.movementSensitivity = (float)((Double)variable.Value); }
private void QualityChange(object sender, Variable variable) { eyeDiffraction.Quality = (RenderQuality)((int)variable.Value); }
private void GlareChange(object sender, Variable variable) { profile.Glare = (Double)variable.Value; }
private void GammaChange(object sender, Variable variable) { toneMapper.Gamma = (Double)variable.Value; }
private void FNumberChange(object sender, Variable variable) { profile.FNumber = (Double)variable.Value; }
private void FieldOfViewChange(object sender, Variable variable) { scene.FieldOfView = (float)(Double)variable.Value; }
private void ExposureChange(object sender, Variable variable) { toneMapper.Exposure = (Double)variable.Value; }