public MonoExpression(MonoEngine engine, MonoThread thread, string expression, ObjectValue value) { _engine = engine; _thread = thread; _value = value; Expression = expression; }
/// <summary> /// Sends this callback to the specified engine. /// </summary> /// <param name="callback">The callback.</param> /// <param name="engine">The engine.</param> /// <param name="eventObject">The event object.</param> /// <param name="eventId">The event identifier.</param> /// <param name="program">The program.</param> /// <param name="thread">The thread.</param> public static void Send(this IDebugEventCallback2 callback, MonoEngine engine, IDebugEvent2 eventObject, string eventId, IDebugProgram2 program, IDebugThread2 thread) { uint attributes; var @event = new Guid(eventId); eventObject.GetAttributes(out attributes); callback.Event(engine, null, program, thread, eventObject, ref @event, attributes); }
public MonoStackFrame(MonoEngine engine, MonoThread thread, Func <StackFrame> frame) { _engine = engine; _thread = thread; _frame = frame; var allLocals = frame().GetAllLocals(EvaluationOptions.DefaultOptions); _parameters = frame().GetParameters(EvaluationOptions.DefaultOptions); _locals = allLocals.Where(x => _parameters.All(y => y.Name != x.Name)).ToArray(); _hasSource = frame().HasDebugInfo; _functionName = frame().SourceLocation.MethodName; _documentName = frame().SourceLocation.FileName; }
public MonoCallback(IDebugEventCallback2 callback, MonoEngine engine) { if (callback == null) { throw new ArgumentNullException(nameof(callback)); } if (engine == null) { throw new ArgumentNullException(nameof(engine)); } Callback = callback; _engine = engine; }
public MonoMemoryAddress(MonoEngine engine, uint address, MonoDocumentContext documentContext) { _engine = engine; _address = 0; _documentContext = documentContext; }
public MonoThread(MonoEngine engine, ThreadInfo debuggedThread) { _engine = engine; _debuggedThread = debuggedThread; }
public MonoBreakpointResolution(MonoEngine engine, uint address, MonoDocumentContext documentContext) { _engine = engine; _address = address; _documentContext = documentContext; }
/// <summary> /// Sends this callback to the specified engine. /// </summary> /// <param name="callback">The callback.</param> /// <param name="engine">The engine.</param> /// <param name="eventObject">The event object.</param> /// <param name="eventId">The event identifier.</param> /// <param name="thread">The thread.</param> public static void Send(this IDebugEventCallback2 callback, MonoEngine engine, IDebugEvent2 eventObject, string eventId, IDebugThread2 thread) { callback.Send(engine, eventObject, eventId, engine, thread); }