/// <summary> /// Raises the <see cref="PlayerSelectPlayerObject" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="SelectPlayerObjectEventArgs" /> that contains the event data.</param> protected virtual void OnPlayerSelectPlayerObject(GtaPlayer player, SelectPlayerObjectEventArgs e) { if (PlayerSelectPlayerObject != null) PlayerSelectPlayerObject(player, e); }
/// <summary> /// Raises the <see cref="PlayerSelectPlayerObject" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="SelectPlayerObjectEventArgs" /> that contains the event data.</param> protected virtual void OnPlayerSelectPlayerObject(BasePlayer player, SelectPlayerObjectEventArgs e) { PlayerSelectPlayerObject?.Invoke(player, e); }