/// <summary> /// Raises the <see cref="PlayerStreamOut" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerStreamOut(GtaPlayer player, PlayerEventArgs e) { if (PlayerStreamOut != null) PlayerStreamOut(player, e); }
/// <summary> /// Raises the <see cref="ActorStreamOut" /> event. /// </summary> /// <param name="actor">The actor.</param> /// <param name="e">The <see cref="PlayerEventArgs" /> instance containing the event data.</param> protected void OnActorStreamOut(Actor actor, PlayerEventArgs e) { if (ActorStreamOut != null) ActorStreamOut(actor, e); }
/// <summary> /// Raises the <see cref="PlayerPickUpPickup" /> event. /// </summary> /// <param name="pickup">The pickup triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerPickUpPickup(Pickup pickup, PlayerEventArgs e) { if (PlayerPickUpPickup != null) PlayerPickUpPickup(pickup, e); }
/// <summary> /// Raises the <see cref="VehicleDied" /> event. /// </summary> /// <param name="vehicle">The vehicle triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnVehicleDied(GtaVehicle vehicle, PlayerEventArgs e) { if (VehicleDied != null) VehicleDied(vehicle, e); }
/// <summary> /// Raises the <see cref="VehicleStreamOut" /> event. /// </summary> /// <param name="vehicle">The vehicle triggering the event.</param> /// <param name="e">An <see cref="PlayerVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnVehicleStreamOut(GtaVehicle vehicle, PlayerEventArgs e) { if (VehicleStreamOut != null) VehicleStreamOut(vehicle, e); }
/// <summary> /// Raises the <see cref="VehicleStreamOut" /> event. /// </summary> /// <param name="vehicle">The vehicle triggering the event.</param> /// <param name="e">An <see cref="PlayerVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnVehicleStreamOut(BaseVehicle vehicle, PlayerEventArgs e) { VehicleStreamOut?.Invoke(vehicle, e); }
/// <summary> /// Raises the <see cref="VehicleDamageStatusUpdated" /> event. /// </summary> /// <param name="vehicle">The vehicle triggering the event.</param> /// <param name="e">An <see cref="PlayerVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnVehicleDamageStatusUpdated(GtaVehicle vehicle, PlayerEventArgs e) { if (VehicleDamageStatusUpdated != null) VehicleDamageStatusUpdated(vehicle, e); }
/// <summary> /// Raises the <see cref="PlayerStreamOut" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerStreamOut(BasePlayer player, PlayerEventArgs e) { PlayerStreamOut?.Invoke(player, e); }
/// <summary> /// Raises the <see cref="VehicleDamageStatusUpdated" /> event. /// </summary> /// <param name="vehicle">The vehicle triggering the event.</param> /// <param name="e">An <see cref="PlayerVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnVehicleDamageStatusUpdated(BaseVehicle vehicle, PlayerEventArgs e) { VehicleDamageStatusUpdated?.Invoke(vehicle, e); }
/// <summary> /// Raises the <see cref="PlayerPickUpPickup" /> event. /// </summary> /// <param name="pickup">The pickup triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerPickUpPickup(Pickup pickup, PlayerEventArgs e) { PlayerPickUpPickup?.Invoke(pickup, e); }
/// <summary> /// Raises the <see cref="VehicleDied" /> event. /// </summary> /// <param name="vehicle">The vehicle triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnVehicleDied(BaseVehicle vehicle, PlayerEventArgs e) { VehicleDied?.Invoke(vehicle, e); }
/// <summary> /// Raises the <see cref="ActorStreamOut" /> event. /// </summary> /// <param name="actor">The actor.</param> /// <param name="e">The <see cref="PlayerEventArgs" /> instance containing the event data.</param> protected void OnActorStreamOut(Actor actor, PlayerEventArgs e) { ActorStreamOut?.Invoke(actor, e); }