/// <summary> /// Raises the <see cref="PlayerEditAttachedObject" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EditAttachedObjectEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEditAttachedObject(GtaPlayer player, EditAttachedObjectEventArgs e) { if (PlayerEditAttachedObject != null) PlayerEditAttachedObject(player, e); }
/// <summary> /// Raises the <see cref="PlayerEditAttachedObject" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EditAttachedObjectEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEditAttachedObject(BasePlayer player, EditAttachedObjectEventArgs e) { PlayerEditAttachedObject?.Invoke(player, e); }