public static void FireOnCallbackReceived(object sender, OnCallbackReceivedEventArgs args) { if (OnCallbackReceived != null) OnCallbackReceived(sender, args); }
public static void OnCallbackReceived(object sender, OnCallbackReceivedEventArgs args) { args.Data.Pos = 0; if (String.Compare(args.CallbackName, "OnDialogResponse") == 0) { Samp.Util.Log.Debug("OnDialogResponse"); int playerid = args.Data.ReadInt32(); int dialogid = args.Data.ReadInt32(); int response = args.Data.ReadInt32(); int listitem = args.Data.ReadInt32(); string inputtext = args.Data.ReadString(); Samp.API.Player player = Player.GetPlayerByID(playerid); Samp.API.Dialog dialog = player.dialog; player.dialog = null; if (OnDialogResponse != null) OnDialogResponse(null, new OnDialogResponseEventArgs(player, dialog, response, listitem, inputtext)); } }
public static void OnCallbackReceived(object sender, OnCallbackReceivedEventArgs args) { args.Data.Pos = 0; Log.Debug("OnCallbackReceived: " + args.CallbackName); if (String.Compare(args.CallbackName, "OnPlayerConnect") == 0) { int playerid = args.Data.ReadInt32(); Player player = World.GetPlayerById(playerid); Log.Debug("Player (" + playerid + ") " + player.Name + " Connected"); if (OnPlayerConnect != null) OnPlayerConnect(null, new OnPlayerConnectEventArgs(player)); } if (String.Compare(args.CallbackName, "OnPlayerDisconnect") == 0) { int playerid = args.Data.ReadInt32(); Player player = World.GetPlayerById(playerid); Log.Debug("Player (" + playerid + ") " + player.Name + " Disconnected"); if (OnPlayerDisconnect != null) OnPlayerDisconnect(null, new OnPlayerConnectEventArgs(player)); RemovePlayer(player); } if (String.Compare(args.CallbackName, "OnPlayerCommandText") == 0) { int playerid = args.Data.ReadInt32(); Samp.API.Player player = Player.GetPlayerByID(playerid); string command = args.Data.ReadString(); if (OnPlayerCommandText != null) OnPlayerCommandText(null, new OnPlayerCommandTextEventArgs(player, command)); } if (String.Compare(args.CallbackName, "OnPlayerKeyStateChange") == 0) { int playerid = args.Data.ReadInt32(); //uint newkeys = args.Data.ReadUInt32(); // no... //uint oldkeys = args.Data.ReadUInt32(); //int newkeys = args.Data.ReadInt32(); // also no... //int oldkeys = args.Data.ReadInt32(); int newkeys = Math.Abs(args.Data.ReadInt32()); // erm... this seems to match http://wiki.sa-mp.com/wiki/GetPlayerKeys... WTF? int oldkeys = Math.Abs(args.Data.ReadInt32()); Player player = Player.GetPlayerByID(playerid); player.Keys = newkeys; if (OnPlayerKeyStateChange != null) OnPlayerKeyStateChange(null, new OnPlayerKeyStateChangeEventArgs(player, newkeys, oldkeys)); int key = Math.Abs(newkeys - oldkeys); if (Player.IsKeyJustPressed(key,newkeys,oldkeys)) { if (OnPlayerKeyPressed != null) OnPlayerKeyPressed(null, new OnPlayerKeyPressedEventArgs(player, key)); } else { if (OnPlayerKeyReleased != null) OnPlayerKeyReleased(null, new OnPlayerKeyPressedEventArgs(player, key)); } } if (String.Compare(args.CallbackName, "OnPlayerDeath") == 0) { int playerid = args.Data.ReadInt32(); int killerid = args.Data.ReadInt32(); Player player = Player.GetPlayerByID(playerid); Player killer = Player.GetPlayerByID(killerid); if (OnPlayerDeath != null) OnPlayerDeath(null, new OnPlayerDeathEventArgs(player, killer)); } }