/// <summary> /// Create a new actor object. /// </summary> /// <param name="actor_id">Initial value of the actor_id property.</param> /// <param name="first_name">Initial value of the first_name property.</param> /// <param name="last_name">Initial value of the last_name property.</param> /// <param name="last_update">Initial value of the last_update property.</param> public static actor Createactor(global::System.Int32 actor_id, global::System.String first_name, global::System.String last_name, global::System.DateTime last_update) { actor actor = new actor(); actor.actor_id = actor_id; actor.first_name = first_name; actor.last_name = last_name; actor.last_update = last_update; return actor; }
/// <summary> /// Deprecated Method for adding a new object to the actors EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToactors(actor actor) { base.AddObject("actors", actor); }