/// <summary> /// Gets the asset bundle name for the specified asset. /// </summary> /// <param name="assetGuid"> /// The guid of the asset. /// </param> /// <returns> /// <c>null</c> if the asset is not in asset bundle. /// </returns> public static string GetAssetBundleName(string assetGuid) { return( Mode == ResourceMapMode.Editor ? ResourceMapEditorAdaptor.GetAssetBundleName(assetGuid) : ResourceMapPlayerAdaptor.GetAssetBundleName(assetGuid) ); }