예제 #1
0
		public AudioStream(SampleFormat format, Synthesizer synth)
		{
			MMRESULT result;
			var fmt = CreateFormatSpec(format, synth.SampleRate);

			// Create output device
			if ((result = waveOutOpen(ref _ptrOutputDevice, WAVE_MAPPER, ref fmt, WaveOutProc, IntPtr.Zero, WaveOutOpenFlags.CALLBACK_FUNCTION)) != MMRESULT.MMSYSERR_NOERROR)
				throw new ExternalException($"Function 'waveOutOpen' returned error code {result}");

			synth.TTS.AddActiveAudio(this);

			_synth = synth;
		}
예제 #2
0
파일: TTS.cs 프로젝트: TheBerkin/Sagen
		public void Speak(string text)
		{
			// Actual speaking isn't supported yet. This is debug code for testing vocal properties.

			var synth = new Synthesizer(this)
			{
				Fundamental = 165
			};

			const float amp = .015f;
			const float tilt = -3.00f;

			// Generate 100 harmonics
			for (int i = 0; i < 100; i++)
				synth.AddSampler(new HarmonicSampler(synth, i, amp, .14f * i, tilt));
			synth.AddSampler(new VocalSampler(synth, Phoneme.GetPresetIPA("e")));

			synth.CreateAudioStream();

			ThreadPool.QueueUserWorkItem(PlaySynthFunc, synth);
		}
예제 #3
0
파일: Wav.cs 프로젝트: TheBerkin/Sagen
        public static void GenerateWavHeader(Synthesizer synth, Stream stream, int sampleCount, SampleFormat sampleFormat)
        {
            using (var headerStream = new MemoryStream(40))
            using(var header = new BinaryWriter(headerStream, Encoding.Default, false))
            {
                header.Write(CHUNK_RIFF);
                int posFileSize = (int)headerStream.Position;
                header.Write(0); // Replace later
                header.Write(ID_WAVE);

                // "fmt " chunk
                header.Write(CHUNK_FMT);
                header.Write(FMT_CHUNK_SIZE);
                header.Write(sampleFormat == SampleFormat.Float32 || sampleFormat == SampleFormat.Float64 ? WAV_FORMAT_IEEE_FLOAT : WAV_FORMAT_PCM);
                header.Write(NUM_CHANNELS);
                header.Write(synth.SampleRate);
                // Data rate (bytes per second), block size, and bits per sample
                int blockSize = 0;
                switch (sampleFormat)
                {
                    case SampleFormat.Float64:
                        header.Write(synth.SampleRate * sizeof(double) * NUM_CHANNELS);
                        header.Write((short)(blockSize = sizeof(double) * NUM_CHANNELS));
                        header.Write((short)(sizeof(double) * 8));
                        break;
                    case SampleFormat.Float32:
                        header.Write(synth.SampleRate * sizeof(float) * NUM_CHANNELS);
                        header.Write((short)(blockSize = sizeof(float) * NUM_CHANNELS));
                        header.Write((short)(sizeof(float) * 8));
                        break;
                    case SampleFormat.Signed16:
                        header.Write(synth.SampleRate * sizeof(short) * NUM_CHANNELS);
                        header.Write((short)(blockSize = sizeof(short) * NUM_CHANNELS));
                        header.Write((short)(sizeof(short) * 8));
                        break;
                    case SampleFormat.Unsigned8:
                        header.Write(synth.SampleRate * sizeof(byte) * NUM_CHANNELS);
                        header.Write((short)(blockSize = sizeof(byte) * NUM_CHANNELS));
                        header.Write((short)(sizeof(byte) * 8));
                        break;
                }

                header.Write(EXT_SIZE); // cbSize, required for non-PCM formats

                // "fact" chunk (required for non-PCM formats)
                if (sampleFormat == SampleFormat.Float32 || sampleFormat == SampleFormat.Float64)
                {
                    header.Write(CHUNK_FACT);
                    header.Write(FACT_CHUNK_SIZE);
                    header.Write(sampleCount);
                }

                // "data" chunk
                header.Write(CHUNK_DATA);
                int dataSize = blockSize * sampleCount;
                header.Write(dataSize);
                int dataPos = (int)headerStream.Position;
                headerStream.Position = posFileSize;
                header.Write((int)headerStream.Length + dataSize);

                // Copy the data over to the audio stream
                headerStream.Flush();
                headerStream.WriteTo(stream);
                stream.Position = dataPos;
            }
        }