상속: ActorEventHandler
예제 #1
0
파일: Map.cs 프로젝트: x3sphiorx/SagaRO2
        public void RemoveItemFromActorPC(ActorPC pc, int itemID, byte amount, ITEM_UPDATE_REASON reason)
        {
            ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
            DeleteItemResult res;
            byte             namount, index;
            Item             item = pc.inv.GetItem(CONTAINER_TYPE.INVENTORY, itemID);

            res = pc.inv.DeleteItem(CONTAINER_TYPE.INVENTORY, itemID, amount, out index, out namount);
            if (res == DeleteItemResult.ERROR || res == DeleteItemResult.WRONG_ITEMID)
            {
                return;
            }
            switch (res)
            {
            case DeleteItemResult.NOT_ALL_DELETED:
                Packets.Server.UpdateItem p2 = new SagaMap.Packets.Server.UpdateItem();
                p2.SetContainer(CONTAINER_TYPE.INVENTORY);
                p2.SetItemIndex(index);
                p2.SetAmount(namount);
                p2.SetUpdateType(SagaMap.Packets.Server.ITEM_UPDATE_TYPE.AMOUNT);
                p2.SetUpdateReason(reason);
                eh.C.netIO.SendPacket(p2, eh.C.SessionID);
                MapServer.charDB.UpdateItem(pc, item);
                break;

            case DeleteItemResult.ALL_DELETED:
                Packets.Server.DeleteItem delI = new SagaMap.Packets.Server.DeleteItem();
                delI.SetContainer(CONTAINER_TYPE.INVENTORY);
                delI.SetAmount(1);
                delI.SetIndex(index);
                eh.C.netIO.SendPacket(delI, eh.C.SessionID);
                MapServer.charDB.DeleteItem(pc, item);
                break;
            }
        }
예제 #2
0
파일: Map.cs 프로젝트: x3sphiorx/SagaRO2
        public void SendActorToMap(Actor mActor, Map newMap, float x, float y, float z)
        {
            // todo: add support for multiple map servers

            // obtain the new map
            byte mapid = (byte)newMap.id;

            if (mapid == mActor.mapID)
            {
                TeleportActor(mActor, x, y, z);
                return;
            }

            // delete the actor from this map
            this.DeleteActor(mActor);

            // update the actor
            mActor.mapID = mapid;
            mActor.x     = x;
            mActor.y     = y;
            mActor.z     = z;
            ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)mActor.e;
            eh.C.map = newMap;

            // register the actor in the new map
            if (mActor.type != ActorType.PC)
            {
                newMap.RegisterActor(mActor);
            }
            else
            {
                newMap.RegisterActor(mActor, mActor.id);
            }
        }
예제 #3
0
파일: MapItem.cs 프로젝트: xxlio109/Saga
 public void SetAnimation(ActorPC pc, uint ani)
 {
     ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
     Packets.Server.ActorAnimation      p  = new SagaMap.Packets.Server.ActorAnimation();
     p.SetActor(this.ActorI.id);
     p.SetAnimation(ani);
     eh.C.netIO.SendPacket(p, eh.C.SessionID);
 }
예제 #4
0
 public override void OnClicked(ActorPC pc)
 {
     base.OnClicked(pc);
     ActorEventHandlers.PC_EventHandler eh = (ActorEventHandlers.PC_EventHandler)pc.e;
     Packets.Server.MailList            p1 = new SagaMap.Packets.Server.MailList();
     p1.SetMails(MapServer.charDB.GetMail(SearchType.Receiver, pc.name));
     p1.SetActorID(pc.CurTarget.id);
     eh.C.netIO.SendPacket(p1, eh.C.SessionID);
 }
예제 #5
0
파일: Script.cs 프로젝트: x3sphiorx/SagaRO2
        public static void Warp(ActorPC pc, byte mapid)
        {
            ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
            Map map;

            if (!MapManager.Instance.GetMap(mapid, out map))
            {
                return;
            }
            float[] coord = map.GetRandomPos();
            eh.C.map.SendActorToMap(pc, mapid, coord[0], coord[1], coord[2]);
        }
예제 #6
0
파일: MapItem.cs 프로젝트: xxlio109/Saga
 public void SendLootList(ActorPC pc)
 {
     ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
     if (this.NPCItem == null)
     {
         this.NPCItem = new List <Item>();
     }
     pc.CurNPCinv = this.NPCItem;
     Packets.Server.SendNpcInventory sendPacket = new Packets.Server.SendNpcInventory();
     sendPacket.SetActorID(pc.id);
     sendPacket.SetItems(this.NPCItem);
     eh.C.netIO.SendPacket(sendPacket, eh.C.SessionID);
 }
예제 #7
0
파일: Map.cs 프로젝트: x3sphiorx/SagaRO2
        public void SendActorToMap(Actor mActor, byte mapid, float x, float y, float z)
        {
            // todo: add support for multiple map servers

            // obtain the new map
            Map newMap;

            if (mapid == mActor.mapID)
            {
                TeleportActor(mActor, x, y, z);
                return;
            }
            if (!MapManager.Instance.GetMap(mapid, out newMap))
            {
                return;
            }
            // delete the actor from this map
            this.DeleteActor(mActor);
            if (x == 0f && y == 0f && z == 0f)
            {
                float[] pos = newMap.GetRandomPos();
                x = pos[0];
                y = pos[1];
                z = pos[2];
            }
            // update the actor
            mActor.mapID = mapid;
            mActor.x     = x;
            mActor.y     = y;
            mActor.z     = z;
            ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)mActor.e;
            eh.C.map = newMap;

            // register the actor in the new map
            if (mActor.type != ActorType.PC)
            {
                newMap.RegisterActor(mActor);
            }
            else
            {
                newMap.RegisterActor(mActor, mActor.id);
            }
        }
예제 #8
0
파일: Map.cs 프로젝트: x3sphiorx/SagaRO2
        public void SendEventToAllActorsWhoCanSeeActor(EVENT_TYPE etype, MapEventArgs args, Actor sActor, bool sendToSourceActor)
        {
            try
            {
                for (short deltaY = -1; deltaY <= 1; deltaY++)
                {
                    for (short deltaX = -1; deltaX <= 1; deltaX++)
                    {
                        uint region = (uint)(sActor.region + (deltaX * 1000000) + deltaY);
                        if (!this.actorsByRegion.ContainsKey(region))
                        {
                            continue;
                        }

                        foreach (Actor actor in this.actorsByRegion[region])
                        {
                            try
                            {
                                if (!sendToSourceActor && (actor.id == sActor.id))
                                {
                                    continue;
                                }

                                if (this.ACanSeeB(actor, sActor))
                                {
                                    switch (etype)
                                    {
                                    case EVENT_TYPE.APPEAR:
                                        actor.e.OnActorAppears(sActor);
                                        actor.e.OnActorChangesState(sActor, null);
                                        break;

                                    case EVENT_TYPE.DISAPPEAR:
                                        actor.e.OnActorDisappears(sActor);
                                        break;

                                    case EVENT_TYPE.CHANGE_STATE:
                                        actor.e.OnActorChangesState(sActor, args);
                                        break;

                                    case EVENT_TYPE.CHAT:
                                        actor.e.OnActorChat(sActor, args);
                                        break;

                                    case EVENT_TYPE.SKILL:
                                        actor.e.OnActorSkillUse(sActor, args);
                                        break;

                                    case EVENT_TYPE.CHANGE_EQUIP:
                                        actor.e.OnActorChangeEquip(sActor, args);
                                        break;

                                    case EVENT_TYPE.CHANGE_STATUS:
                                        actor.e.OnChangeStatus(sActor, args);
                                        break;

                                    case EVENT_TYPE.ACTOR_SELECTION:
                                        Map.ActorSelArgs arg    = (Map.ActorSelArgs)args;
                                        Actor            target = this.GetActor(arg.target);
                                        if (target != null)
                                        {
                                            if (actor == sActor)    //broadcast disabled temporaryly, which crashes the client
                                            {
                                                if (this.ACanSeeB(actor, target))
                                                {
                                                    actor.e.OnActorSelection((ActorPC)sActor, args);
                                                }
                                            }
                                        }
                                        break;

                                    case EVENT_TYPE.YAW_UPDATE:
                                        if (actor.type == ActorType.PC)
                                        {
                                            ActorPC pc = (ActorPC)actor;
                                            ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
                                            Packets.Server.UpdateActorYaw      p1 = new SagaMap.Packets.Server.UpdateActorYaw();
                                            p1.SetActor(sActor.id);
                                            p1.SetYaw(sActor.yaw);
                                            eh.C.netIO.SendPacket(p1, eh.C.SessionID);
                                        }
                                        break;

                                    default:
                                        break;
                                    }
                                }
                            }
                            catch (Exception ex)
                            {
                                Logger.ShowError(ex);
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.ShowError(ex);
            }
        }
예제 #9
0
파일: Script.cs 프로젝트: x3sphiorx/SagaRO2
 public static void Warp(ActorPC pc, byte mapid, float x, float y, float z)
 {
     ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
     eh.C.map.SendActorToMap(pc, mapid, x, y, z);
 }