Show() 공개 메소드

public Show ( bool modal ) : void
modal bool
리턴 void
예제 #1
0
 public void ShowLoadEditorPopup()
 {
     Windows.SelectFilePopup popup = new Windows.SelectFilePopup();
     popup.Center();
     popup.Closed += (s, e) => { if (popup.DialogResult)
                                 {
                                     LoadEditor(popup.SelectedFile, popup.SelectedLoader);
                                 }
     };
     popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.LayeredSurface(), new FileLoaders.Scene(), new FileLoaders.GameObject() };
     popup.Show(true);
 }
예제 #2
0
 public void ShowStartup()
 {
     Window.Prompt("Create new or open existing?", "New", "Open",
                   (b) =>
     {
         if (b)
         {
             Windows.NewConsolePopup popup = new Windows.NewConsolePopup();
             popup.Center();
             popup.Closed += (s, e) => { if (!popup.DialogResult)
                                         {
                                             ShowStartup();
                                         }
                                         else
                                         {
                                             CreateNewEditor(popup.Editor, popup.SettingWidth, popup.SettingHeight, popup.SettingForeground, popup.SettingBackground);
                                         } };
             popup.Show(true);
         }
         else
         {
             Windows.SelectFilePopup popup = new Windows.SelectFilePopup();
             popup.Center();
             popup.Closed += (s, e) => { if (!popup.DialogResult)
                                         {
                                             ShowStartup();
                                         }
                                         else
                                         {
                                             LoadEditor(popup.SelectedFile, popup.SelectedLoader);
                                         } };
             popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.LayeredSurface(), new FileLoaders.BasicSurface(), new FileLoaders.Scene(), new FileLoaders.GameObject() };
             popup.Show(true);
         }
     });
 }
예제 #3
0
        void saveAnimationToFile_ButtonClicked(object sender, EventArgs e)
        {
            var animation = (AnimatedTextSurface)animations.SelectedItem;

            SelectFilePopup popup = new SelectFilePopup();
            popup.Closed += (o2, e2) =>
            {
                if (popup.DialogResult)
                {
                    popup.SelectedLoader.Save(animation, popup.SelectedFile);
                }
            };
            popup.CurrentFolder = Environment.CurrentDirectory;
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.Animation() };
            popup.SelectButtonText = "Save";
            popup.SkipFileExistCheck = true;
            popup.Show(true);
            popup.Center();
        }
예제 #4
0
        void addNewAnimationFromFile_ButtonClicked(object sender, EventArgs e)
        {
            SelectFilePopup popup = new SelectFilePopup();
            popup.Closed += (o2, e2) =>
            {
                if (popup.DialogResult)
                {
                    var animation = (AnimatedTextSurface)popup.SelectedLoader.Load(popup.SelectedFile);

                    entity.Animations[animation.Name] = animation;

                    RebuildListBox();
                }
            };
            popup.CurrentFolder = Environment.CurrentDirectory;
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.Animation() };
            popup.Show(true);
            popup.Center();
        }
 private void _saveBrush_ButtonClicked(object sender, EventArgs e)
 {
     SelectFilePopup popup = new SelectFilePopup();
     popup.Closed += (o2, e2) =>
     {
         if (popup.DialogResult)
         {
             popup.SelectedLoader.Save(saveBrushHandler(), popup.SelectedFile);
         }
     };
     popup.CurrentFolder = lastFolder ?? Environment.CurrentDirectory;
     popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.TextSurface(), new FileLoaders.TextFile() };
     popup.SelectButtonText = "Save";
     popup.SkipFileExistCheck = true;
     popup.Show(true);
     popup.Center();
 }
        private void _loadBrush_ButtonClicked(object sender, EventArgs e)
        {
            SelectFilePopup popup = new SelectFilePopup();
            popup.Closed += (o2, e2) =>
            {
                if (popup.DialogResult)
                {
                    if (System.IO.File.Exists(popup.SelectedFile))
                    {
                        lastFolder = System.IO.Path.GetDirectoryName(popup.SelectedFile);

                        //if (System.IO.Path.GetExtension(popup.SelectedFile) == ".ans")
                        //{
                        //    using (var ansi = new SadConsole.Ansi.Document(popup.SelectedFile))
                        //    {
                        //        var console = new SadConsole.Consoles.Console(80, 1);
                        //        console.TextSurface.ResizeOnShift = true;
                        //        SadConsole.Ansi.AnsiWriter writer = new SadConsole.Ansi.AnsiWriter(ansi, console);
                        //        writer.ReadEntireDocument();
                        //        _loadBrushHandler(console.CellData);
                        //    }

                        //}
                        //else
                        loadBrushHandler((TextSurface)popup.SelectedLoader.Load(popup.SelectedFile));
                    }
                }
            };
            popup.CurrentFolder = lastFolder ?? Environment.CurrentDirectory;
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.TextSurface(), new FileLoaders.TextFile() };
            popup.Show(true);
            popup.Center();
        }
        private static void ShowStartup()
        {
            Window.Prompt("Create new or open existing?", "New", "Open",
            (b) =>
            {
                if (b)
                {
                    Windows.NewConsolePopup popup = new Windows.NewConsolePopup();
                    popup.Center();
                    popup.Closed += (s, e) => { if (!popup.DialogResult) ShowStartup(); else CreateNewEditor(popup.Editor, popup.SettingWidth, popup.SettingHeight, popup.SettingForeground, popup.SettingBackground); };
                    popup.Show(true);
                }
                else
                {
                    Windows.SelectFilePopup popup = new Windows.SelectFilePopup();
                    popup.Center();
                    popup.Closed += (s, e) => { if (!popup.DialogResult) ShowStartup(); else LoadEditor(popup.SelectedFile, popup.SelectedLoader); };
                    popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.LayeredTextSurface(), new FileLoaders.TextSurface(), new FileLoaders.Scene(), new FileLoaders.GameObject() };
                    popup.Show(true);
                }

            });
        }
 public static void ShowLoadEditorPopup()
 {
     Windows.SelectFilePopup popup = new Windows.SelectFilePopup();
     popup.Center();
     popup.Closed += (s, e) => { if (popup.DialogResult) LoadEditor(popup.SelectedFile, popup.SelectedLoader); };
     popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.LayeredTextSurface(), new FileLoaders.Scene(), new FileLoaders.GameObject() };
     popup.Show(true);
 }
예제 #9
0
        void saveLayerToFile_ButtonClicked(object sender, EventArgs e)
        {
            var layer = (LayeredTextSurface.Layer)layers.SelectedItem;

            SelectFilePopup popup = new SelectFilePopup();
            popup.Closed += (o2, e2) =>
            {
                if (popup.DialogResult)
                {
                    TextSurface newSurface = new TextSurface(surface.Width, surface.Height, layer.Cells);
                    newSurface.Save(popup.SelectedFile);
                }
            };
            popup.CurrentFolder = Environment.CurrentDirectory;
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.TextSurface() };
            popup.SelectButtonText = "Save";
            popup.SkipFileExistCheck = true;
            popup.Show(true);
            popup.Center();
        }
예제 #10
0
        void addNewLayerFromFile_ButtonClicked(object sender, EventArgs e)
        {
            SelectFilePopup popup = new SelectFilePopup();
            popup.Closed += (o2, e2) =>
            {
                if (popup.DialogResult)
                {
                    TextSurface newSurface = TextSurface.Load(popup.SelectedFile);

                    if (newSurface.Width != surface.Width || newSurface.Height != surface.Height)
                    {
                        var tempSurface = new TextSurface(surface.Width, surface.Height, surface.Font);
                        newSurface.Copy(tempSurface);
                        var newLayer = surface.Add(tempSurface);
                        LayerMetadata.Create("Loaded", true, true, true, newLayer);
                    }
                    else
                    {
                        var layer = surface.Add(newSurface);
                        LayerMetadata.Create("Loaded", true, true, true, layer);
                    }

                    RebuildListBox();
                }
            };
            popup.CurrentFolder = Environment.CurrentDirectory;
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.TextSurface() };
            popup.Show(true);
            popup.Center();
        }
 void ImportEntity_ButtonClicked(object sender, EventArgs e)
 {
     SelectFilePopup popup = new SelectFilePopup();
     popup.Closed += (o2, e2) =>
     {
         if (popup.DialogResult)
         {
             var entity = (GameObject)popup.SelectedLoader.Load(popup.SelectedFile);
             entity.Position = new Microsoft.Xna.Framework.Point(0, 0);
             //entity.RenderOffset = (EditorConsoleManager.ActiveEditor as Editors.SceneEditor).Position;
             (EditorConsoleManager.ActiveEditor as Editors.SceneEditor)?.LoadEntity(entity);
         }
     };
     popup.CurrentFolder = Environment.CurrentDirectory;
     popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.GameObject() };
     popup.Show(true);
     popup.Center();
 }
        void saveFrameToFile_ButtonClicked(object sender, EventArgs e)
        {
            SelectFilePopup popup = new SelectFilePopup();
            popup.Closed += (o2, e2) =>
            {
                if (popup.DialogResult)
                {
                    TextSurface surface = new TextSurface(selectedFrame.Width, selectedFrame.Height, selectedFrame.Cells, Settings.Config.ScreenFont);
                    surface.DefaultForeground = selectedFrame.DefaultForeground;
                    surface.DefaultBackground = selectedFrame.DefaultBackground;

                    popup.SelectedLoader.Save(surface, popup.SelectedFile);
                }
            };
            popup.CurrentFolder = Environment.CurrentDirectory;
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.TextSurface(), new FileLoaders.TextFile() };
            popup.SelectButtonText = "Save";
            popup.SkipFileExistCheck = true;
            popup.Show(true);
            popup.Center();
        }
        void addNewFrameFromFile_ButtonClicked(object sender, EventArgs e)
        {
            SelectFilePopup popup = new SelectFilePopup();
            popup.Closed += (o2, e2) =>
            {
                if (popup.DialogResult)
                {
                    var surface = (ITextSurfaceRendered)popup.SelectedLoader.Load(popup.SelectedFile);
                    var newFrame = currentAnimation.CreateFrame();

                    surface.Copy(newFrame);

                    EnableDisableControls(0);
                    DrawFrameCount();
                }
            };
            popup.CurrentFolder = Environment.CurrentDirectory;
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.TextSurface(), new FileLoaders.TextFile() };
            popup.Show(true);
            popup.Center();
        }