private void SyncSpecialLayerToAnimation() { int previousSelectedLayer = surface.ActiveLayerIndex; surface.SetActiveLayer(LayerAnimCenter); Settings.QuickEditor.TextSurface = surface; Settings.QuickEditor.Fill(Color.White, Color.Transparent, 0); surface.GetCell(selectedAnimation.Center.X, selectedAnimation.Center.Y).Glyph = 42; surface.GetCell(selectedAnimation.Center.X, selectedAnimation.Center.Y).Background = Color.Black; surface.SetActiveLayer(LayerBackground); Settings.QuickEditor.Fill(Color.White, Color.White * 0.6f, 0); // Change this to a prop (SHOWCENTER LAYER) and have tool on selected surface.GetLayer(LayerAnimCenter).IsVisible = ShowCenterLayer; surface.GetLayer(LayerAnimBox).IsVisible = false; surface.GetLayer(LayerBackground).IsVisible = ShowCenterLayer; surface.SetActiveLayer(previousSelectedLayer); // TODO: Draw box on LayerAnimBox for collision rect }