private static void DrawExtensions(object fieldValue, GUIStyle expandButtonStyle) { bool wasGUIEnabled = GUI.enabled; GUI.enabled = TypeUtility.IsNotNull(fieldValue); if (GUILayout.Button(new GUIContent(SidekickEditorGUI.ForwardIcon, "Select This"), expandButtonStyle, GUILayout.Width(18), GUILayout.Height(18))) { SidekickWindow.Current.SetSelection(fieldValue); } Rect rect = GUILayoutUtility.GetRect(18, 18, expandButtonStyle, GUILayout.Width(18)); if (GUI.Button(rect, new GUIContent(SidekickEditorGUI.MoreOptions, "More Options"), expandButtonStyle)) { var menu = ClassUtilities.GetMenu(fieldValue, null); menu.DropDown(rect); } GUI.enabled = wasGUIEnabled; }
void OnGUI() { // Flexible width for the label based on overall width EditorGUIUtility.labelWidth = Mathf.Round(EditorGUIUtility.currentViewWidth * 0.4f); // Use inline controls if there is enough horizontal room EditorGUIUtility.wideMode = EditorGUIUtility.currentViewWidth > 400; // Frame rate tracking if (Event.current.type == EventType.Repaint) { AnimationHelper.UpdateTime(); } current = this; CleanStacks(); DrawToolbar(); Type[] inspectedTypes = null; object[] inspectedContexts = null; ECSContext[] inspectedECSContexts = null; GUILayout.Space(9); string buttonPrefix = ""; #if ECS_EXISTS int selectionWrapWidth = 465; #else int selectionWrapWidth = 400; #endif if (EditorGUIUtility.currentViewWidth > selectionWrapWidth) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("Selection Helpers"); } else { buttonPrefix = "Select "; } var popupRect = GUILayoutUtility.GetLastRect(); popupRect.width = EditorGUIUtility.currentViewWidth; if (GUILayout.Button(new GUIContent(buttonPrefix + "Type From Assembly"), EditorStyles.miniButton)) { TypeSelectDropdown dropdown = new TypeSelectDropdown(new AdvancedDropdownState(), SetSelection); dropdown.Show(popupRect); } if (GUILayout.Button(new GUIContent(buttonPrefix + "Loaded Unity Object"), EditorStyles.miniButton)) { UnityObjectSelectDropdown dropdown = new UnityObjectSelectDropdown(new AdvancedDropdownState(), SetSelection); dropdown.Show(popupRect); } #if ECS_EXISTS if (GUILayout.Button(new GUIContent(buttonPrefix + "ECS System"), EditorStyles.miniButton)) { ECSSystemSelectDropdown dropdown = new ECSSystemSelectDropdown(new AdvancedDropdownState(), SetSelection); dropdown.Show(popupRect); } #endif if (EditorGUIUtility.currentViewWidth > selectionWrapWidth) { EditorGUILayout.EndHorizontal(); } if (activeSelection.IsEmpty) { GUILayout.FlexibleSpace(); GUIStyle style = new GUIStyle(EditorStyles.wordWrappedLabel) { alignment = TextAnchor.MiddleCenter }; GUILayout.Label("No object selected.\n\nSelect something in Unity or use one of the selection helper buttons.", style); GUILayout.FlexibleSpace(); return; } if (activeSelection.Object != null) { if (activeSelection.Object is GameObject selectedGameObject) { List <object> components = selectedGameObject.GetComponents <Component>().Cast <object>().ToList(); components.RemoveAll(item => item == null); components.Insert(0, selectedGameObject); inspectedContexts = components.ToArray(); } #if ECS_EXISTS else if (activeSelection.Object is EntitySelectionProxy entitySelectionProxy) { EntityManager currentEntityManager = entitySelectionProxy.World.EntityManager; string name = currentEntityManager.GetName(entitySelectionProxy.Entity); if (string.IsNullOrEmpty(name)) { name = "Entity " + entitySelectionProxy.Entity.Index; } inspectedContexts = new object [1 + currentEntityManager.GetComponentCount(entitySelectionProxy.Entity)]; inspectedContexts[0] = activeSelection.Object; inspectedECSContexts = new ECSContext[1 + currentEntityManager.GetComponentCount(entitySelectionProxy.Entity)]; inspectedECSContexts[0] = new ECSContext { EntityManager = currentEntityManager, Entity = entitySelectionProxy.Entity }; NativeArray <ComponentType> types = currentEntityManager.GetComponentTypes(entitySelectionProxy.Entity); for (var index = 0; index < types.Length; index++) { object componentData = ECSAccess.GetComponentData(currentEntityManager, entitySelectionProxy.Entity, types[index]); inspectedContexts[1 + index] = componentData; inspectedECSContexts[1 + index] = new ECSContext { EntityManager = currentEntityManager, Entity = entitySelectionProxy.Entity, ComponentType = types[index] }; } types.Dispose(); } #endif else { inspectedContexts = new[] { activeSelection.Object }; } inspectedTypes = inspectedContexts.Select(x => x.GetType()).ToArray(); } else { inspectedTypes = new[] { activeSelection.Type }; inspectedContexts = new Type[] { null }; } if (inspectedECSContexts == null) { inspectedECSContexts = new ECSContext[inspectedContexts.Length]; } GUILayout.Space(5); searchTerm = searchField.OnToolbarGUI(searchTerm); SidekickEditorGUI.BeginLabelHighlight(searchTerm); mode = SidekickUtility.EnumToolbar(mode); GUILayout.Space(5); scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); for (int i = 0; i < inspectedTypes.Length; i++) { Type type = inspectedTypes[i]; var inspectedContext = inspectedContexts[i]; var inspectedECSContext = inspectedECSContexts[i]; bool?activeOrEnabled = inspectedContext switch { GameObject gameObject => gameObject.activeSelf, Behaviour behaviour => behaviour.enabled, _ => null }; if (typesHidden.All(row => row.Key != type)) { typesHidden.Add(new KeyValuePair <Type, bool>(type, false)); } int index = typesHidden.FindIndex(row => row.Key == type); string name; if (inspectedContexts[0] != null) { if (activeOrEnabled.HasValue) { name = " " + type.Name; } else { name = " " + type.Name; } if (i == 0 && inspectedContexts[i] is Object unityObject) { name += $" ({unityObject.name})"; } } else { name = type.Name + " (Class)"; } GUIContent content = new GUIContent(name, $"{type.FullName}, {type.Assembly.FullName}"); Rect foldoutRect = GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.foldoutHeader); Rect toggleRect = foldoutRect; toggleRect.xMin += 36; toggleRect.width = 20; Rect iconRect = foldoutRect; iconRect.xMin += 16; iconRect.yMin += 1; iconRect.height = iconRect.width = 16; // Have to do this before BeginFoldoutHeaderGroup otherwise it'll consume the mouse down event if (activeOrEnabled.HasValue && SidekickEditorGUI.DetectClickInRect(toggleRect)) { switch (inspectedContexts[i]) { case GameObject gameObject: gameObject.SetActive(!gameObject.activeSelf); break; case Behaviour behaviour: behaviour.enabled = !behaviour.enabled; break; } } bool foldout = EditorGUI.BeginFoldoutHeaderGroup(foldoutRect, !typesHidden[index].Value, content, EditorStyles.foldoutHeader, rect => ClassUtilities.GetMenu(inspectedContext, inspectedECSContext).DropDown(rect)); Texture icon = SidekickEditorGUI.GetIcon(inspectedContexts[i], type); if (icon != null) { GUI.DrawTexture(iconRect, icon); } // Right click context menu if (SidekickEditorGUI.DetectClickInRect(foldoutRect, 1)) { ClassUtilities.GetMenu(inspectedContext, inspectedECSContext).DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); } if (activeOrEnabled.HasValue) { EditorGUI.Toggle(toggleRect, activeOrEnabled.Value); } EditorGUILayout.EndFoldoutHeaderGroup(); typesHidden[index] = new KeyValuePair <Type, bool>(type, !foldout); if (!typesHidden[index].Value) { SidekickEditorGUI.DrawSplitter(0.5f); EditorGUI.indentLevel++; BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.DeclaredOnly; if (inspectedContext != null) // Is this an object instance? { bindingFlags |= BindingFlags.Instance; } var typeScope = type; while (typeScope != null) { if (InspectionExclusions.GetExcludedTypes().Contains(typeScope)) { break; } if (typeScope != type) { SidekickEditorGUI.DrawTypeChainHeader(new GUIContent(": " + typeScope.Name)); } FieldInfo[] fields = typeScope.GetFields(bindingFlags); PropertyInfo[] properties = typeScope.GetProperties(bindingFlags); MethodInfo[] methods = typeScope.GetMethods(bindingFlags); // Hide methods and backing fields that have been generated for properties if (SidekickSettings.HideAutoGenerated) { List <MethodInfo> methodList = new List <MethodInfo>(methods.Length); foreach (MethodInfo method in methods) { if (!TypeUtility.IsPropertyMethod(method, typeScope)) { methodList.Add(method); } } methods = methodList.ToArray(); List <FieldInfo> fieldList = new List <FieldInfo>(fields.Length); for (int j = 0; j < fields.Length; j++) { if (!TypeUtility.IsBackingField(fields[j], typeScope)) { fieldList.Add(fields[j]); } } fields = fieldList.ToArray(); } FieldInfo[] events = typeScope.GetFields(bindingFlags); if (mode == InspectorMode.Fields) { fieldPane.DrawFields(inspectedTypes[i], inspectedContexts[i], inspectedECSContext, searchTerm, fields); } else if (mode == InspectorMode.Properties) { propertyPane.DrawProperties(inspectedTypes[i], inspectedContexts[i], searchTerm, properties); } else if (mode == InspectorMode.Methods) { methodPane.DrawMethods(inspectedTypes[i], inspectedContexts[i], searchTerm, methods); } else if (mode == InspectorMode.Events) { eventPane.DrawEvents(inspectedTypes[i], inspectedContexts[i], searchTerm, events); } typeScope = typeScope.BaseType; } EditorGUI.indentLevel--; } SidekickEditorGUI.DrawSplitter(); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (inspectedTypes[0] == typeof(GameObject) #if ECS_EXISTS || inspectedTypes[0] == typeof(EntitySelectionProxy) #endif ) { bool pressed = GUILayout.Button("Add Component", GUILayout.Width(230), GUILayout.Height(24)); var popupRect2 = GUILayoutUtility.GetLastRect(); popupRect2.width = EditorGUIUtility.currentViewWidth; if (pressed) { if (inspectedTypes[0] == typeof(GameObject)) { TypeSelectDropdown dropdown = new TypeSelectDropdown(new AdvancedDropdownState(), type => { ((GameObject)inspectedContexts[0]).AddComponent(type); }, new[] { typeof(Component) }); dropdown.Show(popupRect2); } #if ECS_EXISTS else if (inspectedTypes[0] == typeof(EntitySelectionProxy)) { TypeSelectDropdown dropdown = new TypeSelectDropdown(new AdvancedDropdownState(), type => { inspectedECSContexts[0].EntityManager.AddComponent(inspectedECSContexts[0].Entity, ComponentType.ReadWrite(type)); }, null, new [] { typeof(IComponentData) }); dropdown.Show(popupRect2); } #endif } } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndScrollView(); if (mode == InspectorMode.Methods) { methodPane.PostDraw(); } //if(AnimationHelper.AnimationActive) { // Cause repaint on next frame Repaint(); if (Event.current.type == EventType.Repaint) { //AnimationHelper.ClearAnimationActive(); } } SidekickEditorGUI.EndLabelHighlight(); }