예제 #1
0
        private const float inchesInMeters = 0.03125f; // 1/32

        /// <summary>
        /// Imports the specified world into the SabreCSG model.
        /// </summary>
        /// <param name="model">The model to import into.</param>
        /// <param name="world">The world to be imported.</param>
        /// <param name="scale">The scale modifier.</param>
        public static void Import(CSGModelBase model, VmfWorld world)
        {
            try
            {
                model.BeginUpdate();

                // create a material searcher to associate materials automatically.
                MaterialSearcher materialSearcher = new MaterialSearcher();

                // group all the brushes together.
                GroupBrush groupBrush = new GameObject("Source Engine Map").AddComponent <GroupBrush>();
                groupBrush.transform.SetParent(model.transform);

                // iterate through all world solids.
                for (int i = 0; i < world.Solids.Count; i++)
                {
#if UNITY_EDITOR
                    UnityEditor.EditorUtility.DisplayProgressBar("SabreCSG: Importing Source Engine Map", "Converting Hammer Solids To SabreCSG Brushes (" + (i + 1) + " / " + world.Solids.Count + ")...", i / (float)world.Solids.Count);
#endif
                    VmfSolid solid = world.Solids[i];

                    // don't add triggers to the scene.
                    if (solid.Sides.Count > 0 && IsSpecialMaterial(solid.Sides[0].Material))
                    {
                        continue;
                    }

                    // build a very large cube brush.
                    var go = model.CreateBrush(PrimitiveBrushType.Cube, Vector3.zero);
                    var pr = go.GetComponent <PrimitiveBrush>();
                    BrushUtility.Resize(pr, new Vector3(8192, 8192, 8192));

                    // clip all the sides out of the brush.
                    for (int j = solid.Sides.Count; j-- > 0;)
                    {
                        VmfSolidSide side = solid.Sides[j];
                        Plane        clip = new Plane(pr.transform.InverseTransformPoint(new Vector3(side.Plane.P1.X, side.Plane.P1.Z, side.Plane.P1.Y) * inchesInMeters), pr.transform.InverseTransformPoint(new Vector3(side.Plane.P2.X, side.Plane.P2.Z, side.Plane.P2.Y) * inchesInMeters), pr.transform.InverseTransformPoint(new Vector3(side.Plane.P3.X, side.Plane.P3.Z, side.Plane.P3.Y) * inchesInMeters));
                        ClipUtility.ApplyClipPlane(pr, clip, false);

                        // find the polygons associated with the clipping plane.
                        // the normal is unique and can never occur twice as that wouldn't allow the solid to be convex.
                        var polygons = pr.GetPolygons().Where(p => p.Plane.normal == clip.normal);
                        foreach (var polygon in polygons)
                        {
                            // detect excluded polygons.
                            if (IsExcludedMaterial(side.Material))
                            {
                                polygon.UserExcludeFromFinal = true;
                            }
                            // detect collision-only brushes.
                            if (IsInvisibleMaterial(side.Material))
                            {
                                pr.IsVisible = false;
                            }
                            // find the material in the unity project automatically.
                            Material material;
                            // try finding the fully qualified texture name with '/' replaced by '.' so 'BRICK.BRICKWALL052D'.
                            string materialName = side.Material.Replace("/", ".");
                            if (materialName.Contains('.'))
                            {
                                // try finding both 'BRICK.BRICKWALL052D' and 'BRICKWALL052D'.
                                string tiny = materialName.Substring(materialName.LastIndexOf('.') + 1);
                                material = materialSearcher.FindMaterial(new string[] { materialName, tiny });
                                if (material == null)
                                {
                                    Debug.Log("SabreCSG: Tried to find material '" + materialName + "' and also as '" + tiny + "' but it couldn't be found in the project.");
                                }
                            }
                            else
                            {
                                // only try finding 'BRICKWALL052D'.
                                material = materialSearcher.FindMaterial(new string[] { materialName });
                                if (material == null)
                                {
                                    Debug.Log("SabreCSG: Tried to find material '" + materialName + "' but it couldn't be found in the project.");
                                }
                            }
                            polygon.Material = material;
                            // calculate the texture coordinates.
                            int w = 256;
                            int h = 256;
                            if (polygon.Material != null && polygon.Material.mainTexture != null)
                            {
                                w = polygon.Material.mainTexture.width;
                                h = polygon.Material.mainTexture.height;
                            }
                            CalculateTextureCoordinates(pr, polygon, w, h, side.UAxis, side.VAxis);
                        }
                    }

                    // add the brush to the group.
                    pr.transform.SetParent(groupBrush.transform);
                }

                // iterate through all entities.
                for (int e = 0; e < world.Entities.Count; e++)
                {
#if UNITY_EDITOR
                    UnityEditor.EditorUtility.DisplayProgressBar("SabreCSG: Importing Source Engine Map", "Converting Hammer Entities To SabreCSG Brushes (" + (e + 1) + " / " + world.Entities.Count + ")...", e / (float)world.Entities.Count);
#endif
                    VmfEntity entity = world.Entities[e];

                    // skip entities that sabrecsg can't handle.
                    switch (entity.ClassName)
                    {
                    case "func_areaportal":
                    case "func_areaportalwindow":
                    case "func_capturezone":
                    case "func_changeclass":
                    case "func_combine_ball_spawner":
                    case "func_dustcloud":
                    case "func_dustmotes":
                    case "func_nobuild":
                    case "func_nogrenades":
                    case "func_occluder":
                    case "func_precipitation":
                    case "func_proprespawnzone":
                    case "func_regenerate":
                    case "func_respawnroom":
                    case "func_smokevolume":
                    case "func_viscluster":
                        continue;
                    }

                    // iterate through all entity solids.
                    for (int i = 0; i < entity.Solids.Count; i++)
                    {
                        VmfSolid solid = entity.Solids[i];

                        // don't add triggers to the scene.
                        if (solid.Sides.Count > 0 && IsSpecialMaterial(solid.Sides[0].Material))
                        {
                            continue;
                        }

                        // build a very large cube brush.
                        var go = model.CreateBrush(PrimitiveBrushType.Cube, Vector3.zero);
                        var pr = go.GetComponent <PrimitiveBrush>();
                        BrushUtility.Resize(pr, new Vector3(8192, 8192, 8192));

                        // clip all the sides out of the brush.
                        for (int j = solid.Sides.Count; j-- > 0;)
                        {
                            VmfSolidSide side = solid.Sides[j];
                            Plane        clip = new Plane(pr.transform.InverseTransformPoint(new Vector3(side.Plane.P1.X, side.Plane.P1.Z, side.Plane.P1.Y) * inchesInMeters), pr.transform.InverseTransformPoint(new Vector3(side.Plane.P2.X, side.Plane.P2.Z, side.Plane.P2.Y) * inchesInMeters), pr.transform.InverseTransformPoint(new Vector3(side.Plane.P3.X, side.Plane.P3.Z, side.Plane.P3.Y) * inchesInMeters));
                            ClipUtility.ApplyClipPlane(pr, clip, false);

                            // find the polygons associated with the clipping plane.
                            // the normal is unique and can never occur twice as that wouldn't allow the solid to be convex.
                            var polygons = pr.GetPolygons().Where(p => p.Plane.normal == clip.normal);
                            foreach (var polygon in polygons)
                            {
                                // detect excluded polygons.
                                if (IsExcludedMaterial(side.Material))
                                {
                                    polygon.UserExcludeFromFinal = true;
                                }
                                // detect collision-only brushes.
                                if (IsInvisibleMaterial(side.Material))
                                {
                                    pr.IsVisible = false;
                                }
                                // find the material in the unity project automatically.
                                Material material;
                                // try finding the fully qualified texture name with '/' replaced by '.' so 'BRICK.BRICKWALL052D'.
                                string materialName = side.Material.Replace("/", ".");
                                if (materialName.Contains('.'))
                                {
                                    // try finding both 'BRICK.BRICKWALL052D' and 'BRICKWALL052D'.
                                    string tiny = materialName.Substring(materialName.LastIndexOf('.') + 1);
                                    material = materialSearcher.FindMaterial(new string[] { materialName, tiny });
                                    if (material == null)
                                    {
                                        Debug.Log("SabreCSG: Tried to find material '" + materialName + "' and also as '" + tiny + "' but it couldn't be found in the project.");
                                    }
                                }
                                else
                                {
                                    // only try finding 'BRICKWALL052D'.
                                    material = materialSearcher.FindMaterial(new string[] { materialName });
                                    if (material == null)
                                    {
                                        Debug.Log("SabreCSG: Tried to find material '" + materialName + "' but it couldn't be found in the project.");
                                    }
                                }
                                polygon.Material = material;
                                // calculate the texture coordinates.
                                int w = 256;
                                int h = 256;
                                if (polygon.Material != null && polygon.Material.mainTexture != null)
                                {
                                    w = polygon.Material.mainTexture.width;
                                    h = polygon.Material.mainTexture.height;
                                }
                                CalculateTextureCoordinates(pr, polygon, w, h, side.UAxis, side.VAxis);
                            }
                        }

                        // detail brushes that do not affect the CSG world.
                        if (entity.ClassName == "func_detail")
                        {
                            pr.IsNoCSG = true;
                        }
                        // collision only brushes.
                        if (entity.ClassName == "func_vehicleclip")
                        {
                            pr.IsVisible = false;
                        }

                        // add the brush to the group.
                        pr.transform.SetParent(groupBrush.transform);
                    }
                }

#if UNITY_EDITOR
                UnityEditor.EditorUtility.ClearProgressBar();
#endif
            }
            catch (Exception)
            {
                throw;
            }
            finally
            {
                model.EndUpdate();
            }
        }
예제 #2
0
        /// <summary>
        /// Imports the specified Valve Map Format file.
        /// </summary>
        /// <param name="path">The file path.</param>
        /// <returns>A <see cref="VmfWorld"/> containing the imported world data.</returns>
        public VmfWorld Import(string path)
        {
            // create a new world.
            VmfWorld world = new VmfWorld();

            // open the file for reading. we use streams for additional performance.
            // it's faster than File.ReadAllLines() as that requires two iterations.
            using (FileStream stream = new FileStream(path, FileMode.Open))
                using (StreamReader reader = new StreamReader(stream))
                {
                    // read all the lines from the file.
                    //bool inActor = false; T3dActor actor = null;
                    //bool inBrush = false; T3dBrush brush = null;
                    //bool inPolygon = false; T3dPolygon polygon = null;
                    string[]     closures = new string[64];
                    int          depth    = 0;
                    string       line;
                    string       previousLine       = "";
                    bool         justEnteredClosure = false;
                    string       key;
                    object       value;
                    VmfSolid     solid     = null;
                    VmfSolidSide solidSide = null;
                    VmfEntity    entity    = null;
                    while (!reader.EndOfStream)
                    {
                        line = reader.ReadLine().Trim();
                        if (line.Length == 0)
                        {
                            continue;
                        }

                        // parse closures and keep track of them.
                        if (line[0] == '{')
                        {
                            closures[depth] = previousLine; depth++; justEnteredClosure = true; continue;
                        }
                        if (line[0] == '}')
                        {
                            depth--; closures[depth] = null; continue;
                        }

                        // parse version info.
                        if (closures[0] == "versioninfo")
                        {
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "editorversion": world.VersionInfoEditorVersion = (int)value; break;

                                case "editorbuild": world.VersionInfoEditorBuild = (int)value; break;

                                case "mapversion": world.VersionInfoMapVersion = (int)value; break;

                                case "formatversion": world.VersionInfoFormatVersion = (int)value; break;

                                case "prefab": world.VersionInfoPrefab = (int)value; break;
                                }
                            }
                        }

                        // parse view settings.
                        if (closures[0] == "viewsettings")
                        {
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "bSnapToGrid": world.ViewSettingsSnapToGrid = (int)value; break;

                                case "bShowGrid": world.ViewSettingsShowGrid = (int)value; break;

                                case "bShowLogicalGrid": world.ViewSettingsShowLogicalGrid = (int)value; break;

                                case "nGridSpacing": world.ViewSettingsGridSpacing = (int)value; break;

                                case "bShow3DGrid": world.ViewSettingsShow3DGrid = (int)value; break;
                                }
                            }
                        }

                        // parse world properties.
                        if (closures[0] == "world" && closures[1] == null)
                        {
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "id": world.Id = (int)value; break;

                                case "mapversion": world.MapVersion = (int)value; break;

                                case "classname": world.ClassName = (string)value; break;

                                case "detailmaterial": world.DetailMaterial = (string)value; break;

                                case "detailvbsp": world.DetailVBsp = (string)value; break;

                                case "maxpropscreenwidth": world.MaxPropScreenWidth = (int)value; break;

                                case "skyname": world.SkyName = (string)value; break;
                                }
                            }
                        }

                        // parse world solid.
                        if (closures[0] == "world" && closures[1] == "solid" && closures[2] == null)
                        {
                            // create a new solid and add it to the world.
                            if (justEnteredClosure)
                            {
                                solid = new VmfSolid();
                                world.Solids.Add(solid);
                            }

                            // parse solid properties.
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "id": solid.Id = (int)value; break;
                                }
                            }
                        }

                        // parse world solid side.
                        if (closures[0] == "world" && closures[1] == "solid" && closures[2] == "side" && closures[3] == null)
                        {
                            // create a new solid side and add it to the solid.
                            if (justEnteredClosure)
                            {
                                solidSide = new VmfSolidSide();
                                solid.Sides.Add(solidSide);
                            }

                            // parse solid side properties.
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "id": solidSide.Id = (int)value; break;

                                case "plane": solidSide.Plane = (VmfPlane)value; break;

                                case "material": solidSide.Material = (string)value; break;

                                //case "rotation": solidSide.Rotation = (float)value; break;
                                case "uaxis": solidSide.UAxis = (VmfAxis)value; break;

                                case "vaxis": solidSide.VAxis = (VmfAxis)value; break;

                                case "lightmapscale": solidSide.LightmapScale = (int)value; break;

                                case "smoothing_groups": solidSide.SmoothingGroups = (int)value; break;
                                }
                            }
                        }

                        // HACK: detect displacements.
                        if (closures[0] == "world" && closures[1] == "solid" && closures[2] == "side" && closures[3] == "dispinfo")
                        {
                            solidSide.HasDisplacement = true;
                        }

                        // parse entity.
                        if (closures[0] == "entity" && closures[1] == null)
                        {
                            // create a new entity and add it to the world.
                            if (justEnteredClosure)
                            {
                                entity = new VmfEntity();
                                world.Entities.Add(entity);
                            }

                            // parse entity properties.
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "id": entity.Id = (int)value; break;

                                case "classname": entity.ClassName = (string)value; break;
                                }
                            }
                        }

                        // parse entity solid.
                        if (closures[0] == "entity" && closures[1] == "solid" && closures[2] == null)
                        {
                            // create a new solid and add it to the entity.
                            if (justEnteredClosure)
                            {
                                solid = new VmfSolid();
                                entity.Solids.Add(solid);
                            }

                            // parse solid properties.
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "id": solid.Id = (int)value; break;
                                }
                            }
                        }

                        // parse entity solid side.
                        if (closures[0] == "entity" && closures[1] == "solid" && closures[2] == "side" && closures[3] == null)
                        {
                            // create a new solid side and add it to the solid.
                            if (justEnteredClosure)
                            {
                                solidSide = new VmfSolidSide();
                                solid.Sides.Add(solidSide);
                            }

                            // parse solid side properties.
                            if (TryParsekeyValue(line, out key, out value))
                            {
                                switch (key)
                                {
                                case "id": solidSide.Id = (int)value; break;

                                case "plane": solidSide.Plane = (VmfPlane)value; break;

                                case "material": solidSide.Material = (string)value; break;

                                //case "rotation": solidSide.Rotation = (float)value; break;
                                case "uaxis": solidSide.UAxis = (VmfAxis)value; break;

                                case "vaxis": solidSide.VAxis = (VmfAxis)value; break;

                                case "lightmapscale": solidSide.LightmapScale = (int)value; break;

                                case "smoothing_groups": solidSide.SmoothingGroups = (int)value; break;
                                }
                            }
                        }

                        previousLine       = line;
                        justEnteredClosure = false;
                    }
                }

            return(world);
        }