예제 #1
0
        void Remove(UInt16 id)
        {
            DynamicFrameSyncBehaviour behaviour = _behaviours[id];

            _behaviours.Remove(id);
            DynamicFrameSyncBehaviourSpawner._Destroy(behaviour.gameObject);
        }
예제 #2
0
        void Remove(DynamicFrameSyncBehaviour behaviour)
        {
            UInt16 id = behaviour.FrameSyncBehaviourID;

            _behaviours.Remove(id);

            DynamicFrameSyncBehaviourSpawner._Destroy(behaviour.gameObject);
        }