private void UpdateMapPool(string mapName, string gameModeName, bool toggleIsOn) { if (toggleIsOn) { _lobbyData.AddMap(gameModeName, mapName); } else { _lobbyData.RemoveMap(gameModeName, mapName); } }
// PRIVATE private void PopulateMapList() { foreach (var map in _mapListData.MapList) { foreach (var supportedGamemode in map.SupportedGamemodes) { if (supportedGamemode.Value == _lobbyData.ChosenGamemode) { _lobbyData.AddMap(_lobbyData.ChosenGamemode, map.MapName); break; } } } }