/// <summary> /// 注册按钮对象事件 /// </summary> /// <param name="strButtonName">(UI预设)需要注册事件的按钮名称</param> /// <param name="delHandle">([委托类型]按钮的注册方法)</param> protected void RigisteButtonObjectEvent(string strButtonName, EventTriggerListener.VoidDelegate delHandle) { GameObject goNeedRigistButton = UnityHelper.FindTheChild(this.gameObject, strButtonName).gameObject; EventTriggerListener.Get(goNeedRigistButton).onClick = delHandle; }