public override bool Test(Game g) { bool res = unless.Test(g); zone = g.player.zone; if (res == false) { Logger.log(zone.ToString()); } return(res); }
public override bool Test(Game g) { currentPos = fillPos(g); if (previousPos == null) { setup(g); } bool res = unless.Test(g); previousPos = currentPos; fillAllowed(g); return(res); }