public void XTest_pack_move_not_neighbor() { Node node1 = new Node("1"); Node node2 = new Node("2"); Pack pack = new Pack("pack", 5); pack.location = node1; node1.packs.Add(pack); Assert.Throws <ArgumentException>(() => pack.Move(node2)); }
public void NTest_move_throwsException() { Dungeon dungeon = new Dungeon(3, 4); Pack pack = new Pack("1", 2, dungeon); Node node1 = new Node("1", 1); Node node2 = new Node("2", 1); pack.location = node1; node1.packs.Add(pack); Assert.Throws <ArgumentException>(() => pack.Move(node2)); }
public void NTest_move_packMoves() { Dungeon dungeon = new Dungeon(3, 9); //can use Utils.Test //capacity of a node in first zone = 6 Pack pack1 = new Pack("1", 4, dungeon); List <Node> firstZone = dungeon.zones.First().nodesInZone; if (firstZone.Count > 1) { Node firstNode = firstZone.ElementAt(1); pack1.location = firstNode; firstNode.packs.Add(pack1); Node secondNode = firstNode.neighbors.First(); pack1.Move(secondNode); Assert.AreSame(secondNode, pack1.location); } }
public void Xtest_pack_move_over_capacity() { using (StringWriter sw = new StringWriter()) { TextWriter temp = Console.Out; Dungeon dungeon = new Dungeon(5, 0, 5, new Player("1")); Pack pack = new Pack("pack", 50); pack.dungeon = dungeon; dungeon.nodeList[1].packs.Add(pack); pack.location = dungeon.nodeList[1]; Console.SetOut(sw); pack.Move(dungeon.nodeList[1].neighbors[0]); string expected = "** Pack " + pack.id + " is trying to move to a full node " + dungeon.nodeList[1].neighbors[0].id + ", but this would cause the node to exceed its capacity. Rejected.\r\n"; Assert.Equal(expected, sw.ToString()); Console.SetOut(temp); sw.Dispose(); } }
public void XTest_pack_move() { Dungeon dungeon = new Dungeon(5, 2, 5, new Player("test")); Node node = new Node("testnode"); node.Connect(dungeon.nodeList[1]); dungeon.nodeList.Add(node); Pack pack = new Pack("testpack", 2); pack.location = dungeon.nodeList[1]; pack.dungeon = dungeon; dungeon.nodeList[1].packs = new List <Pack>() { pack }; pack.Move(node); Assert.Contains(pack, node.packs); Assert.DoesNotContain(pack, dungeon.nodeList[1].packs); }
public void NTest_move_nodeIsAlreadyFullRejected() { Dungeon dungeon = new Dungeon(3, 3); //can use Utils.Test //capacity of a node in first zone = 6 Pack pack1 = new Pack("1", 4, dungeon); Pack pack2 = new Pack("2", 3, dungeon); List <Node> firstZone = dungeon.zones.First().nodesInZone; if (firstZone.Count > 1) { pack1.location = firstZone.ElementAt(1); firstZone.ElementAt(1).packs.Add(pack1); pack2.location = firstZone.ElementAt(2); firstZone.ElementAt(2).packs.Add(pack2); firstZone.ElementAt(1).neighbors.Add(firstZone.ElementAt(2)); firstZone.ElementAt(2).neighbors.Add(firstZone.ElementAt(1)); } pack1.Move(firstZone.ElementAt(2)); //rejected Assert.AreSame(firstZone.ElementAt(1), pack1.location); }