private void addHorizontalPlatformTileAt(int x, int y, bool big, bool reverse) { Vector2 tilePosition = calculateMovingPlatformPosition(x, y, big); int tileWidth = calculateMovingPlatformWidth(big); HorizontalMovingPlatform platformTile = new HorizontalMovingPlatform(world, tilePosition, tileWidth, this.LevelMap.TileWidth, reverse); addDynamicTile(platformTile); }